crackhead
Newbie
- Joined
- Nov 25, 2004
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hi i know theres a tutorial on hl2world on making an alpha map but this is
kind of different from what im doing and doesnt really help. i have made a
model of a bamboo tree. the tree part is textured and then there are 3
square sheets in different angles at the top. now i have my texture on these
squares that is of green leaves and a white background. now i need the
white part to be transparent so i have made another texture that has the
parts that are to be seen as pure white and the background which should be
transparent as pure black. now im just not sure how to compile these
textures so that it uses the second image as an alphamap. can anybody
show me the code i should put in the vmt file that says that my second
image needs to be used as an alpha map. also do i need to put "$translucent"
1 in and also "$nocull" 1 and what does nocull meen?
kind of different from what im doing and doesnt really help. i have made a
model of a bamboo tree. the tree part is textured and then there are 3
square sheets in different angles at the top. now i have my texture on these
squares that is of green leaves and a white background. now i need the
white part to be transparent so i have made another texture that has the
parts that are to be seen as pure white and the background which should be
transparent as pure black. now im just not sure how to compile these
textures so that it uses the second image as an alphamap. can anybody
show me the code i should put in the vmt file that says that my second
image needs to be used as an alpha map. also do i need to put "$translucent"
1 in and also "$nocull" 1 and what does nocull meen?