Dario D.
Spy
- Joined
- Nov 30, 2004
- Messages
- 710
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How do you link an ambient sound to an elevator (for use in a HL2: DeatchMatch map),...
...An elevator that ALWAYS moves, following a 4-point looping track.
Basically the effect of a driving car.
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Also, I was wondering: Is it possible to get a train to pass periodically in HL2: DM, complete with camera shaking and sounds?
...An elevator that ALWAYS moves, following a 4-point looping track.
Basically the effect of a driving car.
-
Also, I was wondering: Is it possible to get a train to pass periodically in HL2: DM, complete with camera shaking and sounds?