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It's been a while since exclusive, previously unseen assets for cancelled games graced the ValveTime front page...so let's change that! Some time ago, we managed to unearth unreleased screenshots, concept art, character designs, in-game footage, and even VMF's for "The Crossing".
Like "Half-Life 2: Episode Four", The Crossing was a first-person shooter running on the Source engine and was being development by Arkane Studios in collaboration with Valve Corporation. In the Database episode linked below, we explore the massive number of unreleased assets we were able to get our hands on and analyse them alongside officially released information from trailers and interviews in the hopes of learning more about this mysterious title.
The game was to feature "Crossplayer", an innovative and dynamically changing hybrid of singleplayer storytelling and multiplayer gamemodes, altering game rules and narrative progression depending on which players were participating in a match and when they joined. Thanks to the help of artist Viktor Antonov, the game's visual design borrowed heavily from the themes of Half-Life 2 while also paving the way for 2012's Dishonored. Once you're done checking out the video, click the images below to take a closer look at a select few of the unreleased assets highlighted throughout our Database episode, including storyboards, character art, and location concepts.
Pretty cool, huh? Once you're finished, be sure to let us know what you think of this kind of content in the comments below, to check out our previous episodes of ValveTime Database, and to subscribe to our YouTube channel!
Like "Half-Life 2: Episode Four", The Crossing was a first-person shooter running on the Source engine and was being development by Arkane Studios in collaboration with Valve Corporation. In the Database episode linked below, we explore the massive number of unreleased assets we were able to get our hands on and analyse them alongside officially released information from trailers and interviews in the hopes of learning more about this mysterious title.
The game was to feature "Crossplayer", an innovative and dynamically changing hybrid of singleplayer storytelling and multiplayer gamemodes, altering game rules and narrative progression depending on which players were participating in a match and when they joined. Thanks to the help of artist Viktor Antonov, the game's visual design borrowed heavily from the themes of Half-Life 2 while also paving the way for 2012's Dishonored. Once you're done checking out the video, click the images below to take a closer look at a select few of the unreleased assets highlighted throughout our Database episode, including storyboards, character art, and location concepts.
Pretty cool, huh? Once you're finished, be sure to let us know what you think of this kind of content in the comments below, to check out our previous episodes of ValveTime Database, and to subscribe to our YouTube channel!