An RPG with a good story

Aye, Mask of the Betrayer was awesome though my character never quite made it to the end.

As for The Witcher, I'm hearing mixed reviews from other players. I'm still pondering on whether or not to purchase it. It does make sense to get the original version, which is quite cheap now, and patch it later for free.

To refine my earlier post, I'm looking for an RPG with a good story, with a convo system that changes at least somewhat based on your stats. Even if it is one that is coming out in the near future. But, I guess that is too much to ask for, eh?
 
Storm of Zehir for NWN2 has an average story but v nice convo system.
 
You could hold out for Dragon Age, slated for release before the end of this year.

I will say for The Witcher that before purchasing it I read a lot of negative reviews which cited flaws that were largely addressed in the Enhanced Edition. It's quite a flawed game, still - it starts slowly and clumsily, the conversation system is primitive, the character models are still too wooden and there are a couple of immersion breaking bugs still present - but I came away with an overwhelmingly positive feeling for it, due to the strength of the writing overall. The Enhanced Edition is nice for the bonus trinkets, but the original (patched to Enhanced immediately) possibly does make more financial sense.
 
Yeah, I've heard of Dragon Age and am interested in it. Although Alpha Protocol comes out the same month I think, and Obsidian has proven to be better in the story department (IMO), than Bioware. But I think AP lacks any type of stat based convo system. ARRGH, so confused!

Edit: I wish Age of Decadence had a release date.
 
Although The Witcher lacks any type of stat based convo you're looking for, it does make you think about your conversations. The great thing about The Witcher is there is no good or bad, sometimes you have to pick the lesser of two evils and sometimes doing the right thing may not be the right thing after all.
With The Witcher you can't simply save and re-load to see the consequence of your actions and even some minor decision your make in a side quest can have huge consequences later. This make you think before you choose what you say.
If you can get it cheap i would really recommended it. It does things very differently and some people automatically see that as failure
 
I liked FFVII better back in the day when it wasn't as popular and fanboy fags hadn't yet blown the whole one-winged angel vs. Cloud thing as well as the death of Aeries out of proportion.

If not for that, then I'd say FFVII. Good luck getting a decent copy on ebay though.

TBH though, if you can stomach the 2D graphics, FFVI (NOT VII) was the best in the whole FF series storywise even if it is a bit cliched today.

Also, I've never played either of the KOTOR games. :|
 
Legend of Zelda if you can count that as an RPG.

Borderlands looks like it'll turn out pretty sweet.
 
Sanitarium and Legend of Zelda are adventure games.

Anachronox
Arcanum
Baldur's Gate 1 & 2
Betrayal at Krondor
Darklands
Deus Ex
Divine Divinity
Geneforge 1-5
Gothic 1 & 2
Icewind Dale 1 & 2
Jagged Alliance 1 & 2
KOTOR 1 & 2
The Witcher
NWN 2: MOTB
System Shock 1 & 2
Ultima 1-8
Ultima Underworld 1 & 2
Vampire: The Masquerade - Redemption (I'm assuming you played Bloodlines and not Redemption)
Wasteland
Wizardry 1-8
 
Well, like many others said, you can't get much better than Knights of the Old Republic for story. It not only has a great main story that can change depending on your choices, it also has the most interesting supporting characters I've ever seen in an RPG.
 
Am working on a playthrough on MOTB right now, very interesting...

Quick question, KOTOR 1 and KOTOR 2 get in a lightsaber fight, who wins? (For those who would minsinterpret, I am asking which is the better game, story-wise).
 
Judging KOTOR is hard to do, KOTOR 1 was the much more polished game while 2 was rushed into stores and you can't help but feel the game is incomplete. In the end you have to play them both and make your own decision.
 
Yeah, in KOTOR 1 it's a lot easier to get the whole story. 2 still has good story elements, but after several runthroughs I still don't get all the details.
 
anyone say ff7 yet?

I liked FFVII better back in the day when it wasn't as popular and fanboy fags hadn't yet blown the whole one-winged angel vs. Cloud thing as well as the death of Aeries out of proportion.

If not for that, then I'd say FFVII. Good luck getting a decent copy on ebay though.

TBH though, if you can stomach the 2D graphics, FFVI (NOT VII) was the best in the whole FF series storywise even if it is a bit cliched today.

Also, I've never played either of the KOTOR games. :|
I don't even know why I bother posting anymore. Prolly just to boost my typing skillz. :p
 
Sanitarium (more adventure than standard rpg, though)

what are you talking about? sanitarium is not a rpg, nor have any rpg elements - it's a great adventure game tho
 
KOTOR 1 has a more complete story, but KOTOR 2's is better by far. It breaks so many of the established Star Wars rules and really does something quite unique to the universe - in a really powerful and amazing way.
 
You thought so? I really liked the darker feel to KOTOR2, as well as the character development opportunities, but the story itself was a little weird in terms of the Exile.
 
dpy7nd.jpg


Wild ARMs.
 
"An RPG with a good story"
...Never heard of one

But really, Morrowind and Fallout 3.
 
They tell great stories, the **** are you talking about?
 
You must die for mentioning this in a thread named "An RPG with a good story".

To throw a name out there that hasn't been mentioned yet: Albion.

IWD was more lacking than most rpg's of the golden era but it still has 90% of jrpg's and next gen rpg's beat (sadly) plus IWD is pretty much the epitome of twist endings.
 
If IWD has a good story, it's incredibly hard to get involved with it when you're wading through such god-awful game design. Everything about those games makes it feel like you're wading through a hack 'n' slash arcade machine just to get to the next plot point. I never finished it because the stories were trite and cliche, and the twists uninteresting and emotionally stagnant.

Maybe being an offshoot of the Baldur's Gate series, I expected more. But I think even standing on their own, they are awful games in terms of both gameplay and story.

name a game where you're THE DARK LORD OF THE SITH and can HAVE SEX in the same game

Having sex? I don't remember that part ... which one was that in, KOTOR 1 or 2?
 
It seems like you're mistaking your own inability for difficulty. It's not a hard game once you have a feel for what party combos work well and which spells are essential. It was made as pretty much an action rpg version of Baldur's Gate and never promised anything else and with gorgeous backgrounds which still rival 3D landscapes of games today and well narrated chapters and IMO a compelling story makes for one of the top aRPG's ever made.
 
I lol at almost every post Krynn makes.

Despite being mainly an RPG player, I honestly can't think of an RPG with a remarkable story, sorry.
 
Planescape: Torment and KOTOR2 have remarkable stories. If you think they don't, please stab an icepick repeatedly into your forehead.
 
??

Maybe google gives me the wrong game? All I get is that game, and fable.

That's not even close. It's hard to find a screen shot that really gives a good overall feel for the large hand drawn backgrounds and worse, most images have been taken without the widescreen mod.

specialfantasy34icewindi.jpg
 
It seems like you're mistaking your own inability for difficulty. It's not a hard game once you have a feel for what party combos work well and which spells are essential. It was made as pretty much an action rpg version of Baldur's Gate and never promised anything else and with gorgeous backgrounds which still rival 3D landscapes of games today and well narrated chapters and IMO a compelling story makes for one of the top aRPG's ever made.
I never said it was a hard game; I found it quite easy to get through, but then I've played many similar games before so I'm familiar with the strategies. The point is that getting through it was tedious as hell. Every quest you undertook felt like a pointless, linear time-filler between getting to the next plot point. I want to enjoy the quests, not feel like they're something I have to do if I want to get to the next point of narration.

What's the point in playing a game with a compelling story if in order to enjoy the compelling story, you have to endure mindless tedium for hours just to get to the next part?

@ Krynn ... assuming you're joking.
 
Planescape: Torment and KOTOR2 have remarkable stories. If you think they don't, please stab an icepick repeatedly into your forehead.

Already played Torment and loved it. And you have some anger managment issues, don't you?
 
What's the point in playing a game with a compelling story if in order to enjoy the compelling story, you have to endure mindless tedium for hours just to get to the next part?

Now we're just down to semantics and loaded questions. I liked it, you didn't and now it's time to move on because it doesn't matter at all.
 
Like a few others I'd recommend The Witcher, its a long game and there is a sense that your actions have consequences which are not always apparent until things play out later on. The only thing I would say is that there is a boss fight early on in the game (when you are in the village) that at least in the original game (perhaps resolved in the enhanced version) was bloody hard. Potions are the key to victory in these things.
 
Maybe google gives me the wrong game?
Nope, the goggles do. Cornerstone was talking about Icewind Dale. The poster he quoted was too, they just mentioned Albion and your wires got crossed :p

Oh, and RPGs with a good story: I've recently been playing Tactics Ogre: Let Us Cling Together and, despite the silly name and the 'not quite as bad as FF Tactics but getting there' translation, it's a very interesting game with a branching storyline that isn't quite as stupid as the false 'good / bad' dilemmas that modern RPGs seem to have in abundance. Still kind of stupid though.
 
Like a few others I'd recommend The Witcher, its a long game and there is a sense that your actions have consequences which are not always apparent until things play out later on. The only thing I would say is that there is a boss fight early on in the game (when you are in the village) that at least in the original game (perhaps resolved in the enhanced version) was bloody hard. Potions are the key to victory in these things.
Yeah, Witcher's cool. I've probably already sung its praises in this thread, but I've since started to play through it again so I wanted to affirm that it does have an engrossing world. The worst you can say about the Witcher is that it lacks polish in some places, like the plasticky game engine or the sometimes clunky dialogue system. Overall it sometimes comes off as if it's a very good script being pulled off by fairly hammy actors, but that can still be an effective combination - much like The Wire
/oooh, controversy

As for that boss you're referring to Kadayi, yeah it's a bitch. Alchemy and magic can turn the fight into a cinch though. I really struggled with it on my first playthrough on Normal, but on this playthrough, on Hard, I got an instakill because I knew how to get the most out of my magic. Swings and roundabouts. I think it may well have become slighly easier for the Enhanced Edition.
 
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