DigiQ8
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NoMoreGameBlog had a great interview with Valve's Chet Faliszek revealing some good stuff about Valve's Left 4 Dead 2.[br]
He unveiled the magnum, more information about The Jockey, the ability to play as infected in the new game mode which will be revealed this October and cameos.
Read the full interview here.
He unveiled the magnum, more information about The Jockey, the ability to play as infected in the new game mode which will be revealed this October and cameos.
NMGB: Do the players have any control over their character when the Jockey’s on them, or is it a half and half thing?[br]
CF: So how it works is, the survivor has some control, the Jockey has more control. I don’t remember the exact split at the top of my head now, but it’s about 70-30. So if you’re trying to go forward as a Jockey, and the survivor’s going to go backwards, well you’ve got 40 percent more going forwards, so you’re going to win. But now if the survivor decides to make you go off one way or the other that’s harder to fight because it’s off the tangent of your motion. A lot of times with the Jockey the first thing he wants to do is get you behind something so he can’t get shot off. But if you try to stop him by getting in the door frame or not getting out of that room, that’s how you can play it there. It takes a bit of getting used to, honestly, most new players when it first happens to them kinda do the, "I want to do the exact opposite of what you’re doing" and that doesn’t work, but if you play with it a little bit, you start to learn, and it’s funny as we get new Jockeys against people that are experienced with Jockeys, the newer people jumping on you are like “Wait a minute, I thought I had total control!” and they find out they don’t and the really experienced people can do it a bit more, so it’s a little skill based game that happens between two players or the AI.
Read the full interview here.