H
hypophysis
Guest
Hi!
I have a Nvidia Geforce 6800 LE with 66.81 drivers.
When i play HL2 with antialising on (no matter if 2x or 4x) I get artifacts. Especially in darker parts like Ravenholm I often get thin white polygon edges that destroy the reality of the game. If I turn AA off, the white lines disappear.
I found that this was already discussed in July 04, an that valve stated that this was a hard to solve problem. They suggested two techniques: "centroid sampling" and "texture clamping" via pixel shader. I seems to me that the problem hasn't been solved since then.
Do you also get white texture/polygon edges with AA on? Is this a problem only on Nvidia cards? Does it get solved with newer drivers?
Hypophysis
I have a Nvidia Geforce 6800 LE with 66.81 drivers.
When i play HL2 with antialising on (no matter if 2x or 4x) I get artifacts. Especially in darker parts like Ravenholm I often get thin white polygon edges that destroy the reality of the game. If I turn AA off, the white lines disappear.
I found that this was already discussed in July 04, an that valve stated that this was a hard to solve problem. They suggested two techniques: "centroid sampling" and "texture clamping" via pixel shader. I seems to me that the problem hasn't been solved since then.
Do you also get white texture/polygon edges with AA on? Is this a problem only on Nvidia cards? Does it get solved with newer drivers?
Hypophysis