Any one need a concept artist?

They're not really precise enough for modeller's reference, but they're not expansive enough to be setpieces really.
I'm going to have to agree with pendragon on this one. They're fine as drawings, but they wouldn't serve well for concepts.
The details are okay, however the anatomy isn't very clear. Some shading could probably help.
You've definitely got the right ideas, they mostly just need some anatomical reference.
 
what do you want me to do give side views and front views and top views?
 
I suggest you add more detail. Specifically more shading. Make it more 3-D.

Just a suggestion.
 
Now you're getting somewhere. With the lines for scale, and stuff, a modeller would probably be able to get a shape from it. Although, for full completeness, you could draw out what the skin texture would be, and go into a little more detail for cuts and abrasions.

-Angry Lawyer
 
yeah i could but this are some work to show them i have the abilitiy there would be no poin in telling anyone what texture or other things because no one really need to know that right now because no-one is going to be modeling this. its just here to show that i can model:)
 
I approve of your concept art. Sorry, being so lawyeresque, I can't help but be vague.

-Angry Lawyer
 
(when's the part when you say "That'll be $5000, have a good night"??)
 
very nice man, but I say you need to **** around with photoshop a little more. your drawing ability is pretty good, but you deffinetly need to learn the art of airbrushing in photoshop.
PS: it almost looks like you use paint for the colouring, use the gaussain blur, the magic wand for selcting, layers, and the fill tool to death, and you can do really awsome stuff in photoshop, bty, what version are you using?
 
To me Human #1 looks a bit disproportioned (hands, chest). And as Dead Head said (heh it rhymes!) you really gotta stop using the spraypaint for blood...
 
Dead Head said:
very nice man, but I say you need to **** around with photoshop a little more. your drawing ability is pretty good, but you deffinetly need to learn the art of airbrushing in photoshop.
PS: it almost looks like you use paint for the colouring, use the gaussain blur, the magic wand for selcting, layers, and the fill tool to death, and you can do really awsome stuff in photoshop, bty, what version are you using?
im using photoshop6
 
lol conker uncensored

nice professional geocities hosting =P
 
armanguy, ask mechagodzilla to show you one of his concepts, I think you need to see just the kind of high level of quality you should be aiming for.
 
Fenric said:
armanguy, ask mechagodzilla to show you one of his concepts, I think you need to see just the kind of high level of quality you should be aiming for.
Well, since Fenric likely wouldn't want secret stuff from Source World released, and my CAE work is currently top-secretive. I don't have much to show.
Fenric and Quakelf's art are much better examples of quality (everyone should check them out :)), but here's a more recent picture from a while ago anyways. A bit blurry, but a request is a request.
http://img40.imageshack.us/my.php?loc=img40&image=Rust.jpg

Your drawings, armanguy, are definitely better now that you've looked up some anatomy. But they look quite static, kind of flat on the page. There still isn't much shading, and the clothes on the civilian are featureless. As Badger (rather bluntly :O) pointed out, the environment drawing you posted has no details or use of perspective. You've definitely got the ideas, but you really need to implement them better.

My first tip would be to do more research. Look up anatomy texts and resources on the internet and in the library, as well as photographic references. Practice sketching people from many different angles. Practice perspective, and shading. And definitely look at other artist's techniques and ask for constructive criticism. Most all of the points in this thread are valid. I'd pay attention to them.

I feel kind of hypocritical here, since I'm kind of lax on the reference-using myself, but I know for fact that the more of these things you study, the better you'll get. You've already proven right now that even a cursory understanding of anatomy can greatly improve your drawings.

One point here that's a bit of personal opinion:
I don't have much experience with digital art software, but I know that nearly all digital concept artists (professional or otherwise) that I have encountered have training in the traditional arts. Pencil, paints, sculpture. I think that the best way to become good digital painter is to first have a great understanding of how to apply artistic techniques to traditional media.
The reason I say that is that it's, frankly, easier to learn using the much less complex tools. All you need to practice is a pencil and paper.

Now, I'm not trying to talk down to you here. I used to be far, far worse at drawing people than most anyone. I'm only just now begun to truly practice drawing humans, and I think I'm actually starting to draw them with a (hopefully) acceptable level of realism. It doesn't take as much work as it sounds, and the payoff is huge.

So, whatever happens, keep on drawing. :)
 
Pendragon said:
Not that it's worth much, but I'd just like to toss out a little thought about Mechagodzilla's post - it's things like that, the willingness to help, and the frankness, and the general community-mindedness, that sets this site apart from nearly every other one on the 'net. So, for whatever it's worth from me, thanks! :)

I agree with Pendragon, you guys are great. :)

(By the way, Mecha, your post helped me to get into drawing again a bit, too... I have this knack where I just give up on things when I knows that I shouldn't.)
 
*Looks at Mechagodzilla's work, and explodes at the greatness*

If I could be arsed to get some concept work done for my mod, I know who I would ask...

-Angry Lawyer
 
aaight ill work on my stuff.guess i dident get the job :rolling: but what eva :farmer:
 
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