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I don't want a depressing ending, but I also don't want a candy-coated unicorns happy ending. Somewhere in between would be great; if you had some serious problems taken care of and a lot of good things to look forward to paired up with a lot of other problems still lingering (and perhaps some new issues to take care of), I think that would be most effective (similar to Deus Ex - no matter what end you choose, there's consequences along with good things).
You know what would rock? If it turned out that earth is just a combine experiment sort of like in the movie "dark city". The combine just wanted to see the survival instinct in action.
Maybe an idea for a mod? Something like LOTR: Conquest, the evil campaign - playing as the Combine to crush 'em all? Not bad actually, being an übermighty Combine overlord, commanding overly powerful creatures & weapons. Crushing a small number of remaining rebels within seconds, to have a world filled with dirty aliens only to have it taken from your hands by even übermightier Combine overlords...Because I'd actually love to see humanities's struggle end in failure. I want the resistance to crumble, morale to be crushed, main characters to sacrifice themselves in vain, Gordon forever forced to live with the fact that he caused a global catastrophe and failed to contain it.
It's laced with poisonous-Antlion-grub-essence-laced-LSD so that the Vorts and humans get trippy and die.
If the game starts with a helicopter crash I will be so incredibly disappointed I will have to pause the game and breath deeply for several seconds before resuming.
lol, I don't think that'll happen considering Ep1/2 started with a crash/explosion.
Back on topic though, I would like to see the G-man crumble, and the combine eradicated, but leave the human race in the struggle to rebuild and recover.
I don't like the word "happy ending," but I'd be more partial to a positive-leaning ending than negative...
I'm not asking for a Star Wars VI ending, but something that alludes to a sign of victory for the resistance, but allows for thought-provoking questions to resonate with the player.