Shinobi
Tank
- Joined
- Sep 20, 2003
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I used to use them all the time in halflife 1 to get really nice lighting effects (ex a brush based lantern that casts accurate shadows) but I just replaced all my lights in a lot of my maps with similar lights and the consistency is spotty at best..
there doesnt seem to be any real reasoning behind it but I cant think of any better way to get nice complex lighting effects
anyone else messed with texture lights at all?
there doesnt seem to be any real reasoning behind it but I cant think of any better way to get nice complex lighting effects
anyone else messed with texture lights at all?