Anyone managed to get 3D MAX models into Hammer yet?

brisck1

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Hi guys, Just wondering if anyone who is using max 6-7 for there projects has managed to successfully get a model from MAX to Hammer yet?

Im still waiting for an exporter for MAX right now and im desperate to get started but so far I have no idea if anyone has successfully managed to get an exporter going from Valve's source code in the SDK.

I was given a link to an SMD exporter for MAX6/7 the other day but I have no idea as to how it works... I have sucessfully exported a simple object (sphere) to an smd file but due to lack of tut's and info I have no idea as to where I go from here (If indeed I can!)

Anyway any help is much appreciated!
 
Oh man its so hard to find a step-by-step guide for beginners. I tried using that SMD exporter and followed this tutorial but my model just doesnt appear in model viewer at all...

The tut:
http://www.joespataro.com/html/props_tut_xsi.htm

I really would like to know how to set up folders in my mod directory so that I can compile all of my materials/models within this local folder.

Help meee!
 
The SMDs have to be compiled into a MDL first, I think. You'll need to write a .qc to do that.

-Angry Lawyer
 
I went through the Valve tutorial, and all I could get was a model that has no textures in the model viewer... I think they left alot out in that tutorial, and it even says "when the full SDK is released" blah blah blah, and I dont see anything new? just the old CSS tutorial..
 
Thanks sidewinder, I actually used that to start off with, but as im working in a new Mod folder it was very confusing.

however I did eventually find these tutorials which helped emmensly
http://www.off-limits.be/phpBB2/viewtopic.php?t=422
http://www.off-limits.be/phpBB2/viewtopic.php?t=423

These tell you how to set-up/prepare you Mod folder structure so that compiling model/textures will work effectively.

So now I have managed to compile both models and textures (or so it seems) but when I go to view my .MDL file in the HLMV nothing appears!!

Im not sure if it something to do with my MAX file but I can attatch it if anyone wants to look or try to compile it themselves?
 
Try holding right click and zooming out, maybe its zoomed in too far to see the model? I had that problem
 
Yeah i tried playing with scale in Max and zooming in and out in the viewport in HLMV.

The view should fit the model into its view when it's loaded in though
 
Thanks for all of the tutortials on this... it took me a bit, but I created my .qc file and my 3 .smd's as well as my .vmf and .vmt files, but I can't get the studiomdl to create my .mdl file. I drag and drop the .qc file like it says and a quick prompt pops up, but then I look in my models folder and its empty :/
I skipped the part where it said to create an environment variable... is that necessary for this process to work?
 
i started from scratch and got it to work.. but now im having the same problem that brisck is. I cant see my .mdl in the model viewer! Did you happen to figure out what the problem was Brisck?
thanks
 
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