anyone worked on a mod before ?

Well I led City13 (city13mod.com) and it kinda fell apart due to some issues, and gameplay issues as well, but i was wondering if a team would like to create a City13 single player mod, since I still have rights to the domain it wouldnt be hard to get the site back up and out there
 
cocook said:
Well I led City13 (city13mod.com) and it kinda fell apart due to some issues, and gameplay issues as well, but i was wondering if a team would like to create a City13 single player mod, since I still have rights to the domain it wouldnt be hard to get the site back up and out there

Well im a n00b at modding. bt i want to start getting involved. so whats it about?
 
if you search city13 mod for half life 2 on google youll find a bit
 
I've had a few rough stints with a couple of HL1 mods, but other than that, only in my own - Conquest: City 17 - which I've been prototyping and developing for a couple of years.

-Angry Lawyer
 
I have worked on a few, but I always had quiting teams so they never got anywhere...

Thats why I am working 100 times harder than before. My hl2 mod is gonna be finished even if I am the only person left building it!!!
 
I worked on City13 as well, so I'm assuming that cocook is Shunt? I never knew what happened; the site just went down one day and never came back.

Right now I'm heavily involved with Xenos, a mod that's not yet been publicly announced but one that we're extremely hard at work on.

I also worked on Sourceforts (sourcefortsmod.com) for a bit.
 
I worked on the Eradicators HL mod.

Now I'm working on (amongst other things) a small HL2 mod.
 
Never been in a mod where there was a lot of work done, but atm I'm working on a Vietnam War mod called Broken Arrow, which is not gone public yet.
 
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