Applying/Viewing textures

process

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Juts starting out on the SDK & i've built what resembles a room. The walls & ceiling are textured & when the game is run that texture shows perfectly. The floor is a different texture (stock-in game texture) - from camera view while on hammer the texture appears fine but after saving & running the game all that can be seen is a black floor? - I also created a wall picture model with another stock texture - in hammer it appears fine - saved & run in game it appears black?

Why are some of my textures appearing black in game?
 
Most likely they are set up as model textures. Basically you can't use model textures on world brushes. Try and find textures that don't have model/ or props/ in their file name.
 
What about static props? I have added a few entities such as book shelves/radiators ect from / prop_static but same problem again - they show in cam but not when the game is run
 
Make those guys prop_physics. Look in the compile log and there's an error that says they must be physics props.
 
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