Arbitrary barriers

Dagobert

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In most FPS games you come up against barriers in cities that seem to make no sense - a police barricade that can't be jumped over, an overturned car that's immovable by explosives.

Well in HL2 it seems they use the combine barricades as a way of making sense of these barriers.

It's very clever.
 
In the Strider vid, there's a long boulevard just past the building the seconsd strider comes out of and I wondered if it was possible to run down there or would something prevent you from doing so - ie: A building collapsing, blocking your path. I e-mythered Gabe but pas de reponse.
 
when i started mapping in HL1, I found it VERY hard to make barriers that looked good, IMO I think the combine is a good idea :)
 
Collapsed buildings and military vehicles work well for barricading.

also larges masses of rubble and barbed wire. A Good trick is adding so much barbed wire that the player cant actually get past it without dieing. Then they cant bitch about impassable barriers.
 
Originally posted by Mr.Magnetichead
Collapsed buildings and military vehicles work well for barricading.

also larges masses of rubble and barbed wire. A Good trick is adding so much barbed wire that the player cant actually get past it without dieing. Then they cant bitch about impassable barriers.

But it still looks a bit strange sometimes.
You've been fighting all your way there, left about 10000 corpses behind you, have collected enough weapons and ammo to conquer a small country... And there it comes. the undefeatable. the impossible. stronger than all the striders, spaceships, tanks, marines, combines, terrorists, monsters, aliens and armies you've get rid of so far.


a barb wire.:eek:


Or a car thats laying on it's side.

:dozey:


sometimes it does seem a bit strange. Even though i admit hl2 uses a smart way to hide these unlogical issues.
Thats why i prefer semi-open maps and gameplay. it doesn't have to be Grand theft auto or operation flashpoint like (even though that would definately rock), where you can go everywhere you can see and only natural barricades stop your way (the ocean). then you dont need any artificial barricades.
Maps like in rainbow six seies or dark project 2, or like in deus ex. mid-large maps, where you can move more or less freely around, where you can choose which way you want to go (see the huge and beautiful islands in "Far Cry", which are free roaming).

hopefully the hl2 engine supports that.
 
How do you blow up barbed wire then?

You cant shoot it, if you blow it up it just moves.
 
One of the worst barricades i've ever seen are in popular CS maps. Take cs_militia for example. The barricade at the CT spawn-point is like: RAAAH!! Lemme under it! Lemme over it!! Come on!!

A recent game that had ugly barriers was Splinter Cell. Very nice level details and design, apart from those stupid dead-end streets that end next to a wall of nothingness. at least give the sky/wall-box a nice texture so it looks as if there's a semi-natural border.
 
Originally posted by Mr.Magnetichead
How do you blow up barbed wire then?

You cant shoot it, if you blow it up it just moves.


i never shot a barb wire, but couldn't an explosion get rid of it some how?
Afaik In ww2 they also blowed up barbed wire with pipe bombs.
 
Originally posted by freddythefrog


hopefully the hl2 engine supports that.

man i can't wait to get my hands on hl2, see the level where u drive the car, once i get the game, i will explore the entire map, mabye use cheat to fly up to that huge bridge. Man the possiblility of fooling around is immense
 
I wouldn't blow up barbed wierd, i'd be too afraid of it flying at my face and taking off a limb.

Grand Theft Auto is by far a good game for having the autonomy to move around as you please but even so, there were everyday metal fences that you couldn't climb and Hedged you couldn't walk through or jump over.

No game can be perfect, it doesn't anger me that you can't go everywhere, I mean the "perfect" game would have no barriers and what happens if you got lost going the wrong way for an hour. Do you stop and ask an NPC for directions?
 
I think GTA 3 was nice (and Vice city) but I also really liked Morrowind for the free space where u could go. Sure there was the ocean you couldn'T go in but that beside man was it realistic.
 
Originally posted by freddythefrog
i never shot a barb wire, but couldn't an explosion get rid of it some how?
Afaik In ww2 they also blowed up barbed wire with pipe bombs.

That would jsut break it up, in a confined space like a street it would still be a bother.
 
they used bangalores...which were considerably more powerful then pipe bombs...
 
Sorry for this off-topic reply but I have a question for zdub.

Your avatar, isn't that a guy from a movie about potheads? I saw it awhile ago but I completely forgot the name;( That is one of the funniest movies ever! the norwegian name was "Max Uflaks"...could anyone help me out here? It was 4 guys who smoke pot, one day one of them gets in prison and the other three must raise money to get him out...

On-topic: I really hate when you come across this impassible (sp?) object:flame: anyways, I loved the scene in MOHAA at Omaha Beach :)
Another way to get across barbed wire in WW2 was that the first guy to face the wire laid himself on top off the barbed wire and the guys who followed him runned over him and the last guy over helped the first guy off again. You can see this in "Windtalkers"...this could be possible in source with some coding of the AI....I think.....
 
They didn't just lie on barbed wire, they would either wear a special suit, or use a matress type thing.
 
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