Dagobert
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In most FPS games you come up against barriers in cities that seem to make no sense - a police barricade that can't be jumped over, an overturned car that's immovable by explosives.
Well in HL2 it seems they use the combine barricades as a way of making sense of these barriers.
It's very clever.
				
			Well in HL2 it seems they use the combine barricades as a way of making sense of these barriers.
It's very clever.
 
					
				 
						 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		 
 
		