ZoFreX
Spy
- Joined
- Jun 24, 2004
- Messages
- 558
- Reaction score
- 2
I always thought improvement in graphics for computer games was meant to be aiming for realistic graphics, but I've been looking at all these new screenies with HDR and bloom and the rest... and it's basically a step backwards. Take a look at this:
[LINK]
The pic was chosen at random, but you can see the same effect in any HDR game (Far Cry, Lost Coast) - the sky is completely whited out while the foreground brightness is correct. Now, if I took a photo with a camera, that is a realistic render of what the photo would look like - but it's not what it would look like to my eyes! My pet theory is that game developers don't get out much so they have to rely on photos for references, and they're recreating what they see in their photographs (which would explain the totally messed up idea of putting lens flare in games, too).
Now I know not all these games are doing true HDR, but nearly every mod for Half-Life 2 now is imitating these effects, and games coming out like AoE3:
[LINK]
Are using them too... and at the end of the day, it's just not realistic, and it looks tacky and silly.
[LINK]
The pic was chosen at random, but you can see the same effect in any HDR game (Far Cry, Lost Coast) - the sky is completely whited out while the foreground brightness is correct. Now, if I took a photo with a camera, that is a realistic render of what the photo would look like - but it's not what it would look like to my eyes! My pet theory is that game developers don't get out much so they have to rely on photos for references, and they're recreating what they see in their photographs (which would explain the totally messed up idea of putting lens flare in games, too).
Now I know not all these games are doing true HDR, but nearly every mod for Half-Life 2 now is imitating these effects, and games coming out like AoE3:
[LINK]
Are using them too... and at the end of the day, it's just not realistic, and it looks tacky and silly.