CptStern
suckmonkey
- Joined
- May 5, 2004
- Messages
- 10,303
- Reaction score
- 62
dont be lazy read before voting:
http://gamasutra.com/features/20070316/ochalla_01.shtml
interesting article ..the problem though is objectivity; they're asking game developers (the PR guys not the creative guys) whether their profession has reached the level of art form so of course they're going to say yes it has ...however I disagree ..video games have yet to reach the level of high art ..gaming is pop culture bordering on artistic endeavor at best ..till games evoke higher emotions, examine complex concepts and reflect on the condition of man they will remain at the level of a consumable; a marketable commodity that serves no purpose but to entertain. More akin to a blockbuster action movie than a work of art for the sake of art: it's very reason for being is to make money therefore individual artistic vision takes a backseat to creating something that will ensures it will make money.
That's not to say that videos games cant attain this level of artisitc merit or that the devlopers themselves may be artistically gifted it's just that the nature of the medium is counter intuitive to what art aspires to be: Art for the sake of art. Most of you will disagree with me but some of you will be confused between technical skill (craftmanship) and artistic merit ..as a former art teacher and designer I can rightfully say that they dont neccessarily go hand in hand: some of the most brilliant artists are technically weak. Oh and concept art for video games, no matter how intricate is not art; it's advertising illustration
?Here we go again.?
That was Tim Schafer?s reaction when I recently asked him the question, ?Are video games an art form??
No doubt, it?s a topic that has been bandied about many times before. But with games like Okami, Katamari Damacy, Electroplankton?not to mention more mainstream releases like Metal Gear Solid?being hailed by critics (if not always consumers) these days, it?s hard not to bring it up once again.
Schafer, founder of Double Fine Productions (www.doublefine.com), the San Francisco-based development studio responsible for 2005?s award-winning Psychonauts (an artistic game in its own right), seems to agree, despite his initial reservations.
http://gamasutra.com/features/20070316/ochalla_01.shtml
interesting article ..the problem though is objectivity; they're asking game developers (the PR guys not the creative guys) whether their profession has reached the level of art form so of course they're going to say yes it has ...however I disagree ..video games have yet to reach the level of high art ..gaming is pop culture bordering on artistic endeavor at best ..till games evoke higher emotions, examine complex concepts and reflect on the condition of man they will remain at the level of a consumable; a marketable commodity that serves no purpose but to entertain. More akin to a blockbuster action movie than a work of art for the sake of art: it's very reason for being is to make money therefore individual artistic vision takes a backseat to creating something that will ensures it will make money.
That's not to say that videos games cant attain this level of artisitc merit or that the devlopers themselves may be artistically gifted it's just that the nature of the medium is counter intuitive to what art aspires to be: Art for the sake of art. Most of you will disagree with me but some of you will be confused between technical skill (craftmanship) and artistic merit ..as a former art teacher and designer I can rightfully say that they dont neccessarily go hand in hand: some of the most brilliant artists are technically weak. Oh and concept art for video games, no matter how intricate is not art; it's advertising illustration