How would you do that?thedarkangel said:At least until the programmers realize how cool it would be to combine the third person and first person views into one.
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How would you do that?thedarkangel said:At least until the programmers realize how cool it would be to combine the third person and first person views into one.
satch919 said:We already know what he looks like. Why would you need to see him? I'd be more interested in hearing him talk.
monkeydust said:Apparently you are supposed to talk into your monitor when they ask you questions to help with the immersion. And you are supposed to put your hands on the monitor when picking things up so the objects are not just floating in front of you.
I, obviously, don't agree with this design decision. But, no big deal anyway.
Wraithen said:Fortunately they stopped short of providing real guns and amunition to help with the sensation of being shot... but have no fear, if you buy the Collectors edition you get a little guy named Mike who will sit next to you and hit you when you take dammage in the game.
Now you can considder yourself lucky they removed the sex scene with Alyx.... Mike's lucky too :x
VALVe did not believe that a mirror effect would be convincing enough and therefor a threat to immersion.
I guess the hands aren't there because of clipping errors. I mean, it would be a nightmare to set up hand poses for every physical object that can be lifted or "manipulated" by hand. The shape of, say, a barrel is different to a crate is different to a tyre is different to a dead body....if you follow me.
Smack500 said:Im probally going to be flamed for this, but I dont care flame away. I still find this very stupid. If they cared about immersion so much why not get the person playing to type in there name before starting to play and they call you by your name. How you can you imagine its you when everyone that sees you calls you mr freeman. Also the not talking is rediculous, are we suppose to talk to automated scripts because thats all you will hear in the game. WHen someone ask you to do something you can reply to your computer all day saying no, but it wont matter if you dont do it, then you wont progress in the game.
Sharasment panda said:Mirrors should definately be in the final game. This is the Source engine godammit! You should see your player model in the mirrors.
She said:Or they simply couldn't program a mirror..
damn.. they couldn't even fix the shadows.... kthx
(here i go again)
sure.. i dont care...
but why the hell dont you see gordons hands when he lifts objects??
You see them when he holds a gun no?
I smell (bad-programmers)
vorinoch said:I see their point, but the load screen (I'm assuming) has Gordon's face on it, the game box itself has Gordon's face on it, it's on hundreds of pictures, etc., etc. The damage has been done, I know what the character I'm playing as looks like.
And there's still cameras.
vorinoch said:I see their point, but the load screen (I'm assuming) has Gordon's face on it, the game box itself has Gordon's face on it, it's on hundreds of pictures, etc., etc. The damage has been done, I know what the character I'm playing as looks like.
And there's still cameras.
Absinthe said:It's not so much about what you look like as it is other things. Gordon has a face and a name for the sake of convenience. It gives the player something that he can identify and gives NPC's something to call you by.
I've said this numerous times and I'll say it again. Gordon is a shell that you fill in. There's a reason as to why the game has no cutscenes, and why Gordon never speaks, and why you're never given a forced message of how you should be feeling. It's aimed to achieve the feeling of actually being in Gordon's shoes. Actually being Gordon as opposed to playing as Gordon.
If you look at yourself in the mirror, you're going to be seeing the player model. With current technology, we do not have what it takes for that player model to actually reflect the player. Yeah, you see Gordon, but the model isn't showing what makes up YOU. It's not showing your emotions, your reactions, your small nuances, and your movement. It's static and it's staring back at you without heart or soul. That's not you. It's just some entity that you're playing as.
What they showed at E3 was most likely just to demonstrate what's possible with the Source engine. I doubt you are ever going to watch yourself on a camera.
bullshit.Honestly I wouldn't care if as Gordon you ran around in a little pink ballet dancer skirt and a great big rainbow clown wig, just as long as the game came out tomorrow.
Because that would take way to much work compared to the final product, it just wouldn't be worth it to try to program his hands to conform to every/any object the player choose to pickup, not to mention the orientation of the player and object must be considered, as well as the tilt of the player. Just wouldn't be worth it. They show hands when holding guns because that is a simple set model, with no actual physical simulations given to it.
simple and clean..infact, they could have created two (hand-arm) models...
and program that they would snap to the nearest vector or simply just close them in together until they collide with a vector point.
what he said.But if it was too much work to do, so be it. Still I hope that they address this for Half-Life 3..
She said:bullshit.
im saying..
why wont they show gordons hands when he lifts things..
they show he's hands when he holds guns...
so why dont show hands when he lifts things??
floating = loled
Absinthe said:Because it would simply take too much freakin' time and effort to properly shape Gordon's hands around all the numerous objects he'd be able to pick up, and if they gave one hand pose for every object, it would look stupid.
She said:you say Valve's programers are good..
well, they had quite FEW years to add simple mathematics..![]()
Absinthe said:Because it would simply take too much freakin' time and effort to properly shape Gordon's hands around all the numerous objects he'd be able to pick up, and if they gave one hand pose for every object, it would look stupid.
Absinthe said:I think it would be best if some people would stop bitching about what the game doesn't have and be happy for what it DOES have. Some of these things you people expecting are just so ludicrous and unnecessary that I have to wonder wether or not you guys are picking nits just for the sake of it.
When you've finally played the game, ask yourself how well it worked with what it had, and wether or not you noticed how you don't see your hands when you're picking up a box. If you really felt that HL2 was lacking that oh-so-integral aspect, then you can whine and complain. As it is right now, you yourself don't know what the final product plays like. I know I'm certainly not going to give a crap about those things when I'm playing it.