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PROTIP: In TF2, certain classes are poor against certain other classes in certain situations.
^Yawn at reckless exaggerators. Pyro is just as OP as Scout, Solly, Demo, Krits medic, ninja Engie, Heavy, Spy, and Sniper. If it gets near you and catches you on fire, that is your fault.
Prove it.
Anyone who doesn't know how to aim with the 8 other classes will do poor like they're supposed to, but this rule clearly doesn't work with pyro where you're rewarded for w+mouse1'ing.
PROTIP: The Pyro's flamethrower has a range of two meters.
Yes but without medpacks pyros are just dominating. They are the second fastest class ffs.
And how do you propose you can have balanced teams without having sit-outs?
I can't stand 32 player servers. There is such a thing as too many players.
I can't stand 32 player servers. There is such a thing as too many players.
if you dont like it dont, dont play it
I'm 90% certain the Scattergun or the Scout in general has been nerfed somehow since the first public version. You used to be able to dominate everything and this wasn't just because people were new or couldn't aim.I remember, in the beginning, everyone was complaining about scouts with their scattergun being overpowered.
I think the main issue people have is that they didn't buy the game to have to sit out a round. It's like going to Quasar and having someone tell you that although you paid you're going to have to wait 60 seconds before you're allowed to join your friends in playing. The long respawn times are avoidable with some care, having to sit out because people on your team are shit, or because some random joined the server is just wrong.I don't get the people whining about having to spectate, do you have ADD or something? And how else do you propose making a Last Man Standing gamemode without having spectators?
Why do so many people here assume that those who don't like the game mode are sitting through half-hour map rounds and bitching?
It's a necessary evil when used for balancing teams but silly when it's teams of 6 and there are 24 players on the server.- I don't play TF2 to sit out of a round because my team lost. Losing is punishment enough.
Engies are definitely weaker due to lack of setup time in Arena but I don't think they are useless. It's true that Build then Wrench + Mouse 1 Engies will nearly always fail in Arena. However smarter Engies who use their sentry as a diversion, trap or extra player to augment their own underestimated shotgun can be quite powerful.Engies are laughable, their level 1 sentries only do chip damage to a good player. Their weapons are averagely powerful and the dispenser is the only advantage, but it's only good if your team's going to camp it out, which makes for a boring spectacle.
It's like someone took the most annoying thing about TF2 (sudden death) and made a gametype out of it.
It's shite :sniper:
Server-side plugins fix this but still force someone to sit out even when it's 11 versus 10 and the extra man probably isn't going to make a massive difference.It's a necessary evil when used for balancing teams but silly when it's teams of 6 and there are 24 players on the server.
Its going to suck, being that its on TF2.
And TF2 sucks.
Its going to suck, being that its on TF2.
And TF2 sucks.
Its going to suck, being that its on TF2.
And TF2 sucks.