Arm related

azz0r

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At a certain site that will remain nameless, there is a pair of arms that replaces the current CSS arms with bloody and tatooed arms.

Whether its legal or not isnt in question - what I do wonder is wonder why Valve cant create a CT or T version if its as simple as just replacing the arm models?

Even better, give each model (assuming they add more than one :p) there own arm model.

Im sure coding it would be easy - modeling it might be abit more of a challenging though ;p
 
I don't think that can be done cause the arms actually come with the v_modell of weapons, so if you got custom models then you would have different arms.
 
it can be done, you have 2 lots of the same models, 1 for each team then when u select a team it loads the correct models for you, DOD did it

however as you say it wud make custom models a lot more time consuming to make
 
Grey Fox said:
I don't think that can be done cause the arms actually come with the v_modell of weapons, so if you got custom models then you would have different arms.

Nope they dont, I downloaded the arms and it changed for all weapons - even the grenade.
 
I've been saying this for years. In HL1, arms were part of the weapon models. That's stupid imho :) How hard can it be to have the arms separate? Maybe in CS2?
 
They are seperate, thats what Im saying!
 
Well I thought they weren't sparate cause I download my custom models from csnation and there the reviewer a lot of times makes comments on what kinde arms the modelers used and how they look, an takes that in to calculations when he grades them, well if the hand models were independent from the weapon models wouldn't that be pointless, but maybe that has changed in css.
 
this can be done easily, it has been in dod for a while where your arms are different by team and stuff, and that was the HL1 engine. there is no reason why they cant do it in CSS.
 
Aphal said:
this can be done easily, it has been in dod for a while where your arms are different by team and stuff, and that was the HL1 engine. there is no reason why they cant do it in CSS.
That's because DOD has duplicates for each weapon. There's at least 2 different version of each weapon where the arms are the only difference. Takes upp twice the space. Imagine it in CS 1.6 or CZ. 8 different kind of weapons must be loaded into the memory instead of just 1. That's why we have the same arms everywhere. But weapon files are really small (a few megs). I don't think the pressure would go up very much really. But only Valve knows & can do anything about it.

Hopefully, the FULL RETAIL CS:S has been fixed a lot more than the current version ;(
 
Jesus, as Ive said the arms are completely now seperate.

I downloaded a pair of arms and it has changed them for every gun (its 255kbs). THUS CSS or source pretty much, uses one pair of arms and then its slotted in the gun.
 
can you give us some screens? i think we all would like to check them out. Mr. azzor (FROM MODDB!)
 
Forget arms, I want to know where our legs are? When are they going to put in our own legs when we look down?
 
Yeah add legs too. Riddick is awesome. It has legs :D And arms of course.
 
Alec_85 said:
That's because DOD has duplicates for each weapon. There's at least 2 different version of each weapon where the arms are the only difference. Takes upp twice the space. Imagine it in CS 1.6 or CZ. 8 different kind of weapons must be loaded into the memory instead of just 1. That's why we have the same arms everywhere. But weapon files are really small (a few megs). I don't think the pressure would go up very much really. But only Valve knows & can do anything about it.

Hopefully, the FULL RETAIL CS:S has been fixed a lot more than the current version ;(
No.

In DoD there is only one v_model for each weapon. The model/texture for the sleeves simply swaps depending on which team your on. All the textures are contained within the one model.

The code in CS:S actually has to be changed so that if you're a CT it shows the arm/sleeve of the CT model you've chosen instead of the generic bare arm and black glove.
 
this is a simple skin, only the texture was changed, not the model
...
 
but still, you can do al lot with the possibility of different skins, but it does prove razzors pint that the arms are now not a part of the gun, at least I think it does?
 
For the sake of continuity, i would've thought Valve could have just made a sleeved arm for CTs, and a sleeveless arm for Ts. If they've coded a whole engine, i'm sure it won't be that much of a challenge to have 2 models for each gun.
 
Yup - I think someone should email cliffe and ask.

Also they should put legs too :p It rocks seeing your legs in Halo 2.
 
azz0r said:
Yup - I think someone should email cliffe and ask.

Also they should put legs too :p It rocks seeing your legs in Halo 2.
and in Chronicles of Riddick (I haven't played Halo2, since it isn't released yet)

this isn't an engine limitation... it's a design decision pure and simple.

the amount of effort it is to have two arms for each weapon (in the HL1 engine) was not worth the effect.

anyway, if Hl2 uses centralized arms (as it seems to be by DVS' arm blood spattered skin) then I dont imagine it would be quite as much work.

but I don't know if CS:S uses 1 arm model, or just 1 arm SKIN.
we will find out when HL2 is finally released and we have our sdks.
 
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