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I get that feeling too, but I think the demos are all clear-cut objective-based in order to show as much of the game's mechanics in as little time as possible. They have said that exploration is a huge part of Assassin's Creed, but you have to admit that a demo involving a story mission is more immediately eye-catching (though not necessarily better) than a demo of you climbing up a bunch of buildingsI get the feeling that despite the freedom offered to the player, this game will be far more linear than people are making it out to be. Despite there being a full city to explore, it seems like you're on a set path with clear objectives throughout, and you're not given the opportunity to really explore and do what you want in a sandbox-like way. I could be wrong, but all the demos shown so far are just "you need to kill this guy, so do it". Thief: Deadly Shadows was awesome just because you could wander around the city looting, pillaging, and murdering people at your leisure. That is exactly what Assassin's Creed needs to do, but I don't see any evidence that it actually does.
Well at least I can still get it on 360. Sucks though, because aside from the Orange Box, my PC isn't going to get much playtime out of me for the next four months.
I was just thinking how incredible it would be if the next Thief game used this engine! Suddenly just walking around the streets feels seriously limiting.Thief: Deadly Shadows was awesome just because you could wander around the city looting, pillaging, and murdering people at your leisure.
well its Ubisoft, so the PC version gonna suck..big time
I get the feeling that despite the freedom offered to the player, this game will be far more linear than people are making it out to be.