S
SilintNinjya
Guest
i didnt want to do this. but no one was interested in my last post probably because i was to shy on details. so this time, (i really really didnt want to do this but it appears that this is out the site functions.) im going to be posting an extremely in depth preview. this is not organized at all, im sorry. ill delete minor things.
you see, our player modeler also owned our domain. so, just today, he left us having not done anything. i had to copy all vitale information from the site and paste it on one massive word doc. here ya go.......(somethings may be repeated. again-sorry)
you see, our player modeler also owned our domain. so, just today, he left us having not done anything. i had to copy all vitale information from the site and paste it on one massive word doc. here ya go.......(somethings may be repeated. again-sorry)
want to hear a slightly more indepth version of our recoil? get ready, this is a LONGGG read!(this is conversation format)
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silintninjyawell, as stated, the most promenant thing is the weapons accuarcy. as you may or may not know, no gun shoots perfectly straight everytime. a circle will always be on the screen the exact size of the guns accuracy and it will always show where your next hit will land(always in the circle, the circle moves)
t3chn0r the bullet can go anywhere within the circle?
silintninjya a dot is in the center of the screen. always is showing where you WANT to shoot. there is also an option that will lock the circle to the dot and the whole screen will go up instead of just the circle[yes]
t3chn0r ok
silintninjya those modes are titled Loose and locked
silintninjya secondly, we factor in the weight of the gun
t3chn0r ok
t3chn0r and that will affect how?
hypershadow speed?
hypershadow movement rate*
silintninjya a pistol will move around a lot more than a heavy gun. it moves more, but slower and more predictable. heavy guns stay in a tighter area but will have more jagid bounce to them.
silintninjya kinda like it is following an infinite sign or an n
silintninjya ill probably decide to use the n shape
silintninjya except wider, like a (
t3chn0r ok... simulating the player is walking/running, right?
silintninjya yes...and that is assumeing that they are at full health and not excited
t3chn0r ok
silintninjya by excited i mean:when a player first spawns, it is like his player is nervous, and no matter what gun you picked, you will always be a LITTLE shakey. nothing that could screw you up though. it will also be applied to when you are shot at the first 2 times.
silintninjya once you have killed one player, the shakes go away
silintninjya (2 times is 2 periods...have to be seperated by at least 5 seconds)
silintninjya so it gives the effect of a vet on the field being used to fighting
hypershadow i cannot find the synergy that was jussst installed +XXXXXXXXXXXXXX
silintninjya (see "all quite on the western front" for an idea of what i mean)
t3chn0r so nothing happens with the first shot by if they shoot again within 5 seconds you get all shakey again?
silintninjya no
silintninjya ok, when you are shot at by an enemy for the first time, you can an adrenaline rush and your player gets nervous. those are seperate. being nervous makes your circle shake. that only happens the first 2 times you are shot at. the 2 periods of being shot at must be seperated by at least 5 seconds other wise it is just continuing the first.
t3chn0r ok... and nothing happens when you get shot for the third time or you are dead by that time?
silintninjya are you understanding the "nervous" factor
t3chn0r yes, I think so
silintninjya well, you are probably dead by that time. but no, you arent nervous. but you would still get an adrenaline rush. adrenline will be factored into any situation with gun fire. it makes your character move a little faster, a little strong, and his reticle will move faster.
t3chn0r nice
silintninjya so, if your moving along with a buddy, and he gets shot in the head by a sniper, you would naturally just freak out. to stimulate that, your reticle moves faster and it creates a sense of panic in the player because he loses a little control of the situation
silintninjya get adrenaline?
t3chn0r mmmhhhh... that will be interesting to see how it can be done...
t3chn0r yes
silintninjya ok, next is damage. if you have taken damage, that will be completely taken into account of your firing.
silintninjya it will also affect other things, but ill tell you that later
t3chn0r accuracy, reload times, etc... right?
hypershadow ill be bakc in 5 gunna scavange for a mouse in the baseement
silintninjya it effects just about everything
silintninjya ok
silintninjya now then, say you were shot in the leg
silintninjya the right leg
t3chn0r ok
silintninjya your reticle would do its regular bounce to the left, but when it comes back to the right side, it will drop much farther, and drop fast. when it comes back up, it will go slowly and do it again.
silintninjya creating the sense of a limp
silintninjya also note that your player would move slower
silintninjya if you get shot in the gut, it drops down on both sides, but not as much as it would if it was in the leg
t3chn0r ok
silintninjya now, if you are shot in the arm(minor) your reticle may not move as much....till you fire...then it goes nuts.
silintninjya you lose a lot of control of firing if your hit in the arm
silintninjya if it is sever enough, you cant use the 2 handed guns and only one pistol at a time
t3chn0r and I guess you can't reload anymore then...
silintninjya you use your hip
silintninjya which is another point, you will be able to duel wield any combo of pistols
t3chn0r so far so good
silintninjya secondary fire over a second one and you pick it up in the empty hand. then, left click fires the left gun while right click fires the right gun
silintninjya if there is no second gun, you melee
silintninjya when you have 2 guns, you can do a short, 2 hit melee
silintninjya for sheer balance, a melee will do no damage, but will actually move the enemies entire screen to the side.
t3chn0r with another key?
silintninjya oh crap...i hadnt even thought of that...ok....scratch that idea >_<
t3chn0r haha!
silintninjya lol
silintninjya ok, well, the melee will move someones screen(as will a hit to anywhere on the body...arms and sholders will twist the player to the respective side and a shot in the legs or gut will make you curl forward.
t3chn0r ok
silintninjya then there is the guns natrual recoil
t3chn0r yes, depending on each gun
silintninjya its not conefiring like in CS...oh man, i hate conefiring like that...instead, it will go up...but not straight up, the engine will select a degree between 60 and -60 (not that it goes from 60.61, 80, 90, -80, -65, -60)
silintninjya yes, that and the guns natural conefire do change depending on the gun
silintninjya so, the engine selects a degree that takes the player up. its a random degree at a distance set by the gun
t3chn0r takes the player up? try to elaborate on tha
silintninjya ever played frag ops?
silintninjya or halo 2?
t3chn0r nope
silintninjya oook...how can i describe this....
silintninjya ok, ill use a kinda cordinate plane
silintninjya only the Y axis though
silintninjya you are aiming at 0. dont worry about any of the other effects, just this one. you aim straight at 0 with nothing to interfer
t3chn0r ok
silintninjya you fire once, now, your gun is aiming at 1. fire again, you are 2. again, 3. again, 4.
silintninjya now, there is also a slight x axis movement
silintninjya so lets toss that in
t3chn0r ok
silintninjya (0,0),(1,.5),(2,.2),(3,-.5),(4,-.75)
silintninjya its completely random side to side
silintninjya but it never goes more than y...x will NEVER be greater than Y
silintninjya actually, to sound nerdy, |X| is never greater than Y
t3chn0r it's funny because that's exactly what I have implemented in my next tut... lol
silintninjya excellent!
silintninjya now, the bobble of the player walking, will also not happen if the player isnt moving. and crouching will reduce that effect. also, when you are standing still, you have a slight straight up and down bobble(if you have adrenaline in you, its higher, lower, and faster)
t3chn0r ok
silintninjya crouching reduces all affects(and standing also reduces them, just to a lesser degree)
t3chn0r sounds resonable
silintninjya and let me think....im sure im forgetting something...i always do
t3chn0r reasonable!
silintninjya lol, that detailed enough for ya?
t3chn0r yes... nice details... now I understand how you could fill up a page only for this piece!
silintninjya OH YEA!!!...what i was forgetting....first you have to raise your weapon, which actually does a lot
hypershadow raise your weapon up?
hypershadow like up from the dead? lol
t3chn0r what do you mean raise the weapon> it won't be always raised once you deploy it?
silintninjya you see tech, when you raise your wepon to ready, you go "in the zone" you lose all information about health, stats, everything...all you have is your reticle.
silintninjya when you lower it, you cant fire, you can move about 50% faster, and you can see important stats
t3chn0r ok, ok... I read that... so there will be a key to lower the weapon and see the stats...
silintninjya like a small map with all the player locations on them and how the player is doing
silintninjya yes there will be a key
silintninjya to raise the weapon, you can press the key, or "firing" will prepare you
silintninjya to lower it, you have to press the key
Atomika is a mod that i am working on with some other folks...and dang it, i cant find the freakin word file i need......ERRR
ok....i need to go, but i will post more details on it later....hmmm...this will do for now...
its like reverse capture the flag with points inbetween. so say you have five points
- - - - -
each team starts on the other side...
W - - - B
now, you pick up your teams flag and you have to carry it forward to the next point
w w - b b
now, they have to fight each other for control of the center point. lets just assume it becomes
w w b b b
now, white is trying to take their flag up to the middle point to try and cancel out the black flag at which point it returns to like it was in the last step. b is trying to move even farther forward...lets assume b wins
w b b b b
now, all b has to do is kill the last w flag.
when a point has no owner, it is a perfect grey. the front line with a flag is a grey tinted to the color of the controler, but still greyish. once a point is completely secure, it is completely solid the color of the owner. now...that may seem like a handicap for both teams, but we have thought around that too. white team sees black outlines everywhere. so they can see their own terrain. black team sees white outlines everywhere.
(15:32:3Cool Silint Ninjya: so if it was
w w - b b
the colors would be
w wg g bg b
with
w=white
wg=a whitish grey
g=grey
bg=blackish grey
and b=black
im going to my friends house to start scripting on monday. but even then, if you are good at
scripting
modeling char
modeling weapons
or mapping
we need ya. oh yea, and the characters are basically think stickfigures. since they are solid, we want them to be simple so that this game can run on almost all machines.
thats what it will be like in a very quick and simple idea and what we need.
thanks to hyper for this amazing website.
All weapons are duel wieldable. Walk over a second side gun when holding out your first and you will pick it up. At that point, a left click fires the left gun and right click fires the right gun. Usually, a right click will pistol whip someone while left click fires your gun.
Main guns are all 2 handed. The kinda that are supported are
Bolt action rifles
Full auto rifles
Burst rifles
Sniper rifles
Shotguns