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Banjo Kazooi's graphics were so horrible!
Any 3d game from that period is going to look horrible today, but at the time I was blown away by the N64. In terms of visuals and gameplay it was as significant a milestone as I can think of in gaming. The Playstation, on the other hand, got 2d so right, but never mastered 3d - its games looking flat and grainy and crippled by lack of analogue. This is probably why it always felt like a stepping stone console to me. Released at the same time, but half a generation behind.
Anyways, Banjo is the only 3d platformer I can think of that got close to Mario 64. I still remember coming across that massive robot fish/submarine thing and staring open mouthered at the screen - it was a proper 'I can't believe games have gotten this good' moment. My biggest concern with no.3 is that Rare will tick all the boxes like they did with Kameo and forget to add any depth or charm. The more recent Ratchet was similar. I made the mistake of playing it back to back with Mario Galaxy and Galaxy stripped it bare, revealing a shallow game under all the fancy visuals. I'd hate that to happen to Banjo.
I admit that I was impressed with Mario 64 for my first impression, but it wasn't but a few hours into it before I became very bored and frustrated with the camera/controls.
Hello Tenchu - http://www.youtube.com/watch?v=zGx9b3FG0j4I think my main gripe with the Playstation was that it had trouble with 3d worlds on a medium to large scale. They never looked solid or weighty, lacked depth and view distances were tiny.
Disagree. I think it had some of the better 3D games that were ever released at the time - MGS1/Gran Turismo/GTA3/Silent Hill etc.It may have been the daddy of 2d and 2d/3d hybrids (I loved RE and Tekken), but never really progressed passed 2d gameplay, which is where virtually all the really exciting things of that generation were happening.
Hello Tenchu - http://www.youtube.com/watch?v=zGx9b3FG0j4
How was PS1 the daddy of 2d and 2d/3d hybrids?
Ren.182: They seem to be a HUGE focus, thus the title of "Nuts & Bolts".
There is still platforming and such, but expect some of the puzzle solving and such to come from finding a vehicle to get the job done.
It sounds like a really great idea, but couldn't they have thrown us old-school platformer fans a bone too? At least it doesn't seem like a mindless rehash - they're putting a lot of effort into it.IGN Video Interview said:Banjo's now taken away from a platform style of game...
..we're asking the player to use their imagination to build vehicles that now replace banjo's old moves..
The vehicles are an interesting addition, but a worrying one as well. I hope there is plenty of platforming action inbetween vehicle sequences, and even entire levels where you cannot use vehicles.
Sorry theotherguy, but...
http://xbox360.ign.com/articles/872/872701p1.html
It sounds like a really great idea, but couldn't they have thrown us old-school platformer fans a bone too? At least it doesn't seem like a mindless rehash - they're putting a lot of effort into it.
Problem is, wasn't the whole point of BK the cool moves that bear and bird could do together?
Not surprising to see a XBox hater hating a company that is owned by Microsoft and thus makes games exclusive to the XBOX and PC.
http://kotaku.com/5008967/banjo-kazooie-nuts--bolts-hands+on-impressionsI say appears to be because we were only shown a small part of one level of one of the game's five worlds. In it Banjo and Kazooie have to complete a short challenge for one of the game's characters. The challenge can be completed on foot, but it's not really meant to be. To complete it quickly you have to use a vehicle. It's the customization of these vehicles that seem to be the heart of the game.
While vehicle creation is a ton of fun, it was hard to tell, without really seeing multiplayer and not knowing how single player is going to play out, if this game will be a hit with gamers, let alone Banjo Kazooie fans. Early impressions leave a lot to be desired and more than one person who saw the game asked the developers on hand if these single player challenges and vehicle creation was all there was to the game.
The reply: "Creating vehicles to complete the challenges is the crux of the game."