CptStern
suckmonkey
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Super-realistic computer games which will feature human faces as they actually look are at most two years away, developers have told the BBC.
At present, developers have not been able to create games characters with photo-realistic faces and expressions.
David Kunkler producer for Obsidian Entertainment and makers of Neverwinter Nights 2, said games are currently in an "uncanny valley."
"They look strange - they're too close to real, but not quite real," he added.
"Give us another year or two, and we'll be able to completely get across that uncanny valley," he told BBC World Service's Digital Planet programme.
http://news.bbc.co.uk/2/hi/technology/6376479.stm
I disagree ...the more realistic it gets the more unrealistic it looks ...I mean Oblivion had stunning graphics but chracters looked like the walking dead ...it's the eyes, they never seem to get it right ..even HL2 which has very convincing npcs still suffers from that unrealistic realism. Computer animated films, arguable the forefront of computer animation have much larger budgets with a good portion of that going towards the actual animation and eventhey havent come close to realism ..video games that have to focus on many areas I cant see them all of the sudden throwing much more resources onto animation
they'd like to solve this problem with motion capture but that takes some of the creativity that the animator might have otherwise instilled into his work ..it just seems it's more of a cost/time saving feature more than anything else ..but we've yet to see anything so I'll reserve my full judgement till then
I for one would like to see realism but not so close that you'd have a hard time distinguishing between the two ..nothing spoils immersion like an npc who looks like he just walked out of an open grave