BBC: photorealism in games 2 years away

It looks like a painting to me. I think that's what games will look like, good paintings, still man-made and not organic or photo-realistic.
 
Its easy to tell thats not a photo, plus its scaled way down which hides imperfections. I'm yet to see one Crysis screen that could be mistaken for a photo. Crysis is a big step in the right direction but we are a long way away from a game that looks real all of the time. Fairly realistic shiny metal has been possible for a while now but things like cloth and human skin, texture/model resolution, lighting and general scene complexity are going to have to improve by orders of magnitude. Computers won't be that powerful for 5-10 years.

http://img.hexus.net/v2/gaming/screenshots/crysis/crysis21_large.jpg
http://www.ps3land.com/previews/Crysis/crysis_2_big[1].jpg
http://www3.incrysis.com/screenshots/crysis--frozen-aliens-vs-koreans.jpg
http://www3.incrysis.com/screenshots/crysis-outside-chopper.jpg

All of these look utterly unreal. We are nowhere near.
 
gotta disagree with ya beerdude, I could tell they were fake the moment they even started loading (particularly the office one in so many spots) the eroded one was probably the best but thats not saying much.

it's going to take more than 2 years to get anywhere close to tricking the mind into thinking game graphics are anywhere close to real.
 
Blah- this is just the same rehashed crap from Techno-enthuisists.

Seriously, anyone old enough to remember the "lifelike" graphics rhetoric that preceeded the Geforce 3 launch? Like so many similar promises, laughable in retrospect.
 
gotta disagree with ya beerdude, I could tell they were fake the moment they even started loading (particularly the office one in so many spots) the eroded one was probably the best but thats not saying much.

it's going to take more than 2 years to get anywhere close to tricking the mind into thinking game graphics are anywhere close to real.


agreed ..even if they get the lighting/textures/models spot on it's the subtleties of human movement that would give it immediately away. No matter how much you attempt to fool the minds eye you're always at risk of seeing the puppet's strings
 
I think something that make this images not so photorealistic is that everything looks like perfect

if you give a look at the world is intrincated and it would be really hard to make it in 3d
 
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