Been Playing Flashpoint.

Dog--

The Freeman
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Y'know, for a game that came out in 2001, Operation Flashpoint: Cold War Crisis for the pc has alot of realism + things to do opposed to some of the other newer games out there.

For example:

You can
- Salute
- Sit Down
- Light Fires
- Steal Guns
- Use Tons of Vehicles (Including having your own tank crew)
- Shoot Flairs (They signal for help and light up dark places)

This game does alot of things better than others too:

- This is the only game where I acually use the map
- This is the only game where I acually use the nightvision (It helps ALOT)
- This is the only game where I acually use the binoculars
- This game has WWAAAAAYY better squad control than most
- There is tons and tons of reply/command/requests you can give
- The mission editor is unbalievably easy to use, and it's effective (They used it for the main story of the game.)

Why the hell arent any games like this anymore? The only thing I'd change about this game is the graphics, that is the only flaw.
 
I like the fact that you can shoot yourself with a pistol and die, how damn cool isn't that!?
 
Huh?

I didn't know you could get a pistol...
 
I don't know exactly in which OFP game they included it in, but you can actually kill yourself with a pistol (or any other weapon, only tried the pistol though) by sprinting and then hit the fire-button.

Quite a shock when it happened to me. :LOL:
 
I got the pack that comes with the first Flashpoint, and the two expansions.

Something is so cool about tooling around in a jeep on a 150km2 island while a tank about 2km away is trying to hit you with HEAT
 
bliink said:
I got the pack that comes with the first Flashpoint, and the two expansions.

Something is so cool about tooling around in a jeep on a 150km2 island while a tank about 2km away is trying to hit you with HEAT

I only wish the whole island was populated with forces, both friendly and enemy... so you could drive around and see skirmishes going on that don't involve you. Kind of like a persistent battlefield, like whatchamacallit was... that game... Oh yeah, Mercenaries.
 
AA is going to be awesome, but the currently unnamed project being eveloped by Bohemia Interactive is what really has me excited.

I still play OFP all the time with my friends. Addons really keep it going. In what other game can you create RPG's and Zombie apocalypse games on a giant island full of useable vehicles and weapons?
 
The nearest I'm getting to Operation Flashpoint is GRAW on the "OMG! Bullets Hurt!" mode (and on the first play through :D)

Granted its not quite as in depth as Flashpoint, but the atmosphere is fairly similar. (And by similar I mean "oh crap they are shooting at me and I have nowhere to go" type atmosphere.)
 
Raziaar said:
I only wish the whole island was populated with forces, both friendly and enemy... so you could drive around and see skirmishes going on that don't involve you. Kind of like a persistent battlefield, like whatchamacallit was... that game... Oh yeah, Mercenaries.

You could do it, but it would involve a lot of scripting to keep units spawning.

You can create an island full of enemies (there are 3 factions in the game), and they'll all fight simultaneously, but they'll die out eventually (leaving pockets here and there of opposing forces, that may or may not seek out each other).

If you do it right, I think you can have it so new units are spawned (say, at towns or something, and if a certain building is destroyed, the spawn turns off. That way, if the spawnzone is cornered by enough enemies, their splash damage fire will destroy a spawn related building enough to topple the zone)
 
Hehe, good times and nostalgia about Flashpoint. I really enjoyed the depth and open feeling of the game. Let me tell you about my experience in the game.

There was this one mission, I forget which one, in which they give you quite alot of time to get to the "rendevous point" (I beleive this might have been in the expansion, and it is indeed quite a generic mission) and they just drop you off alone in the middle of the woods, and you have to make it across the whole freaking island while choppers circle overhead and the reds make patrols all around you.

Well anyway, I figured I would stay in the woods and use up the hour or so I had to make it to the rendevous by being stealthy and going along the bands of woods to avoid being spotted by the choppers.

This worked quite well, and I was easily able to outsmart the random few patrols of soviets in the woods, and I made my way, albeit slowly, to the rendevous point.

Now, I was just happily chugging along in the woods and then all of the sudden the trees just dissapear. I find myself at the end of the woods and in front of me is a wide open plain and a road. A helicopter circles up above and in the distance I can see a T-72 tank. "Oh crap" I say to myself, and I look at the map, and check my position on the compass and come to the conclusion that the only way to make it to the rendevous point would be on a wide open plain through a road infested by loads and loads of enemy troops.

There was only one thing for me to do...I had to find a vehicle. Next to the road was a small set of buildings and a gas station, so I figured I might be able to find a yugo or something and get it to the rendevous point.

I waited for the helicopter to pass and then darted across the clearing at full speed, crossing the road and making it to the gas station, pumping my little polygonal legs like there was no tommorow.

I caught my "breath" for a little while and slowly explored the set of shacks. I could not find any sort of automobile, but I was able to find a bicycle propped against the wall of a building. I figured it was better than nothing, so I went for it and tried to mount it.

However, before I got there, I heard gunshots and saw green tracers appearing all around me. I had been found out by the soviet patrol. I saw them out there in the woods shooting at me, and I popped off a few shots, but they managed to hit me in the right leg, so I started limping.

I decided it was a loosing fight, so I got on the bike and pedaled like a madman down the road, bullets flying all around me.

I managed to get out of their line of fire, and began pedaling up a hill. I looked all around for signs of patrols and helicopters, but I knew from my map that they were everywhere.

After pedaling up the hill, I began my descent into a valley. However, the increased speed caused me to clumsily loose control, and I eventually tipped the bike over along the edge of the road, and I was unable to get it back up (a serious probelm in OpFlashpoint)

So, what else was I to do? I simply limped.

I had about twenty minutes left on my watch before I could make it to the rendevous point, and I was shot in the leg and had no transportation...but I didn't care, I simply had to make it to that rendevous point.

And that's when a chopper found me. First I heard just a soft rumbling sound, and then i could hear the rotors of a helicopter. It was flying right for me, and I hoped that it would dissapear but there was nothing I could do.

I crouched down and tried to get behind some bushes but it was no use...the chopper just flew closer and closer, and before I knew it, it fired its 30mm cannon at me.

Luckily, most of the barrage missed me, but one of them hit dangerously close to me in the dirt, and the blast caused my character to scream in pain. I guess the chopper pilot decided that I must not have been worth it, because I soon heard the rotors dissapear.

Thinking that I had avoided the worst, I tried to stand up...but couldn't. My character was stuck in prone. I looked down at the model and saw what I feared most...my other leg had been damaged, an open wound texture gaped upon it.

So what would I do now?

I crawled. I crawled as far as I could go. I was perhaps going at less than .5mph, and I had only about 10 minutes on the timer. But still, I crawled. It was the most grueling game experience of my life.

The chopper must have tipped off the enemy of my location, because five minutes later I began hearing shots from the woods, and seconds later my charachter was dead, prone on the pavement.

God what great game experiences I had with Opflashpoint, its a shame it wasn't more polished.
 
Raziaar said:
I only wish the whole island was populated with forces, both friendly and enemy... so you could drive around and see skirmishes going on that don't involve you. Kind of like a persistent battlefield, like whatchamacallit was... that game... Oh yeah, Mercenaries.
That will be possible in Armed Assault -2-, i.e. the game that was previously called "OFP2".
It will have a FULLY DYNAMIC CAMPAIGN that runs the entire war in real time, much like Falcon 4, the most advanced flight sim ever imo.:)
It will also be as much an RPG(No, not Rocket Propelled Grenade : p but Role Playing Game) as it is a military sim.
It will not be statsbased(that'd be awful) but in terms of your ability to interact with characters, such as civilians and townsfolks etc, it'll be as deep as an RPG according to them.:)
I can't wait for Armed Assault 2, albeit Armed Assault 1 will be nice too..

Right now I'm playing OFP Elite(Operation FlashPoint on XB1, Armed Assault "borrows" it's player models and graphics engine from this, atleast partially, the devs said they learnt tons from optimizing the game for the XB1.. And yet it looks even better than the PC vers imo(What with normal mapping, bumpmapping, etc)
 
Amen. This game and its expansions are my all time favorite. the freedom to do what you want is unmatched in any game currently released. by a long shot.
 
vegeta897 said:
Holy crap, I want this game.

This thread convinced me to buy the game

Sulkdodds said:
Operation Flashpoint is the best. Thing. Ever. My story:

By the time I got with the resistance I had completely lost faith in the chain of command and in the entire war. I had been shot at a lot, stranded in places, seen comrades blown apart due to poor leadership (an AI failure on the part of my sergeant that actually made sense in context: my leaders were idiots! We were lions lead by donkeys!) and on one mission been left utterly alone and terrified when our APC got RPG'd and our sergeant decided on a suicidal charge at the treeline. After dying a lot I finally made it out alive and was rescued by a truckfull of dudes but from that day forth I would never again trust my commanding officers, especially after the retreat from Malden. The Resistance was liberation for me. I would have stayed if I could.

Slowly my confidence grew, and as a special forces soldier I did some amazing shit like blowing up an ammo dump and escaping, Bond-style, on a tractor, or planting bombs under all but one grounded Hind-D gunships, having my cover broken, jumping in the safe chopper and my squad racing to join me as the rotors wound up, one being cut down in a hail of fire, the other diving into the gunner's seat, lifting off and seeing the satisfying boom as I blew the charges on my pursuers. Eradicating every vehicle in a one-mile radius, getting shot at by other helicopters, crash-landing on the edge of a forest and limping to the extraction point.

When the command wouldn't help the resistance I was pissed. But when I was given my first squad, I pissed myself. I had seen entire platoons cut down by poor leadership...how could I possibly face that chance of failure? I couldn't look my men in the eye. I couldn't stomach the possibility that they might die because of me. I wouldn't have been able to live with myself and my mind was tortured all through the boring first two thirds of the mission...what if one of my men was ambushed as he drove to get the truck? When it came to the crunch, I managed to get through the village defence losing only two men. I was pretty shook up but I hadn't gotten them all killed - I wasn't one of those idiot officers who had abandoned me as a rookie.

Well, things continued. As an ace tank driver, chopper pilot and smart luitenant, my confidence as a squad leader growing, we pushed the bastards off the middle island. The next night was one of the tensest of my life as I infiltrated the final island, taking out gun emplacements in preparation for the final push. The corrupt rogue Russian had to be taken out or taken down else his only punishment would be a comfortable retirement in Siberia with a comely Slavic mistress. Not today, you warmongering ****o!

Morning dawned with the crazy adrenaline rush of a low-level A-10 flight, flashing over trees and hills and houses to hose the tiny, toy-like tanks with hot rotary death. Then I was shot down - shit, captured! As my infantry luitenant dropped from the sky over Island-That-Begins-With-A-K, my resolve was iron.

The game broke permanently and I never got past that point. :(
 
lol at some of those stories. I can safely say this is the only game where ive enjoyed co-op with my dad and sister, we played some rescue the hostages co-op, and all stuck together playing it strategically, until my sister decided she had no patience for it and ran towards the hostages on an open road, and of course usually when you do that in FP you die, no points for guessing what happened.
 
SHIPPI said:
I love love love this game :D

My friend and I were playing a co-op mission online together. It was a black op one, destroy the fuel station and convoy. She went to one side of the village, avoided the patrols and planted the satchel charges on the road. I went to the other, satchelled the other part of the road and the fuel station. It went perfectly. We slowly made our way up the hillside, managing to avoid the vehicle (either a tank or APC, can't remember now) patrolling the area. We picked a comfy bush and watched and waited for the convey to arrive.

It was spectacular. The entire convoy, the fuel station, countless men, all decimated in a huge explosion. We didn't hang around to watch it burn for long though, we had to get to extraction. So we ran. We stumbled on some kind of outpost on the hillside, occupied by only a couple of guards... and a jeep. There was our getaway! By this time we had been spotted and their shots were getting too close for comfort. We kill the guards and climb in triumphantly. We start to make our escape... and... we explode. A tank down by the burning village had seen us.

Well, damn.
It's official - Shippi is awesome incarnate

And for the rest of you get Armed Assault for else
*shakes fist :borg:
 
This game has scared me more than any other game, the immersion is just fantastic. Like missions where your just on patrol, and sometimes nothing happens, so your always on the edge really tense, it's just awesome.
 
SHIPPI said:
I love love love this game :D

My friend and I were playing a co-op mission online together. It was a black op one, destroy the fuel station and convoy. She went to one side of the village, avoided the patrols and planted the satchel charges on the road. I went to the other, satchelled the other part of the road and the fuel station. It went perfectly. We slowly made our way up the hillside, managing to avoid the vehicle (either a tank or APC, can't remember now) patrolling the area. We picked a comfy bush and watched and waited for the convey to arrive.

It was spectacular. The entire convoy, the fuel station, countless men, all decimated in a huge explosion. We didn't hang around to watch it burn for long though, we had to get to extraction. So we ran. We stumbled on some kind of outpost on the hillside, occupied by only a couple of guards... and a jeep. There was our getaway! By this time we had been spotted and their shots were getting too close for comfort. We kill the guards and climb in triumphantly. We start to make our escape... and... we explode. A tank down by the burning village had seen us.

Well, damn.

Night Stalker.
 
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