DigiQ8
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CG Society has an interview up with Randy Lundeen and Jeremy Bennett two of the Valve artists who worked on L4D2 Character Design. The interview is about the work that went into prepping the sequel in just a year and behind-the-scenes look at the campaigns and character designs.
You can find the full interview on CG Society.org.
"Architecturally, we identified specific elements to create a formula for our vision of the city. These elements included the high ceilings necessary to dissipate the intense heat of the region and the classic French Quarter balconies. The roof lines are dominated by gabled or hipped styles and most buildings in the area are only two or three stories tall."
You can find the full interview on CG Society.org.