Beretta-clip

mikeandike22

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here is some more unfinished work of mine to take a gander at and then smash it into pieces

beretta7dq.png
 
oh yeah and im gonna fix that boxy looking piece of shit gizmo in the top right, and most of the models i have been posting will be for Stick Figure Death Match.
 
yeah i didnt smooth the trigger yet, i just put it in real quick so i could be done with it and move on to other stuff.
 
yo some updates

berettaclip4vq.png


berettaclipclay7ez.png


oh yeah dont ask about the black blotty shit on the bottom of the grip i dont know wat it is and it is prob just something messed up wit my 3ds max.
 
the whole scene above is around 4000 polys, so thats not bad for 2 guns a clip and some bullets,but i still need to optomize a lot. the bullets will reduce the poly count when they are gone i just put them in for show. I also have alot of polys that arent needed in and around the trigger guard.
 
That's not that bad of a polycount at all for what your showing. I see you have found ways to reduce it, even so still very nice;
 
What happened in the rendering of the last picture? There's a whole near the bottom of the grip. Nice poly count for the scene though. Trigger does need work, as you said.
 
SimonomiS said:
What happened in the rendering of the last picture? There's a whole near the bottom of the grip. Nice poly count for the scene though. Trigger does need work, as you said.

I have no ****ing idea, it just showed up when i did the clay render never saw it b4 and it doesnt exist in neway.

Oh yeah and i pretty much tricked you all cuz i didnt put that poly count in tris, u guys almost thought i was so ****ing 1337, in tris the whole scene is like 9000, but the individual gun i think i can get it down to around 1500-2000 polys after it is optomized, usually i do have low poly counts but this one i was making only for show until someone asked me if they could put it in a mod.
 
no, it is stick figure deathmatch, i dont really know mb the person who recruited me will be able to tell you, i am doing all the models for it. but seriously im surprised you guys didnt question that polycount, 4000 for that whole scene i mean cmon you have to be like super leet at modeling to do that for two guns and all the other stuff.
 
Pfft, maybe you deleted all the non-visible faces, no idea,my bullshit detector's broke. :LOL:
 
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