DarkStar
Tank
- Joined
- Jul 11, 2003
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Shuzer said:
E.V.O. is indeed awesome.
But my vote has to go to X-Com: UFO Defense. I've probably played through this game 6 times. The replayability is amazing.
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Shuzer said:
Hell yeah, Shodan was awesome. The G-Man is also a really awesome bad guy (assuming he's actually bad).Sparta said:Ok How about this
Best Bad Guy in a Game
Mine goes to Shodan from the System Shock series. She's so cool and evil i just love it when she insults me or tries to scare me by calling names. Coolest Bad Guy ever
ray_MAN said:Guys the story of Far Cry was great. Until the end....:| It is a matter of opinion so I won't get on your case.
Farrowlesparrow said:Of course, there were a lot of games on the Amiga 500 which were fantastic...but i couldnt list most of them, largely due to not remembering the names but also because its part of a different time now.
Pendragon said:I don't know what the best game I've ever played would be, I've enjoyed far too many, and I'm far too not-picky to choose a single one, but Sid Meier's Colonization will always have a place in my heart, as it was the first true game that I ever played.
OCybrManO said:On to the rants:
* How did Far Cry make it on to anyone's "best game ever" list? It has graphics on the lower end of the next-gen games, the enemy AI is riddled with bugs and just generally retarded, the story is trite, the characters/monsters look stupid, the movement/physics feel off... it just doesn't bring anything new to the table.
OCybrManO said:The island in Far Cry looked very good up close (I'll give you that) and in the distance it gets *blegh*... but the people/monsters blew monkey anus (and the weapons looked sub-next-gen-game quality as well).
Flanking does not good AI make. I would expect this AI quality in an early beta test (or even a later alpha stage) but definately not retail if they insist on praising it so much. I played HL singleplayer yesterday and the AI felt about the same level in terms of quality. If games haven't moved forward after 5+ years in AI then that makes me sad. If you want to hear my gripes about the AI in detail look at some of the older Far Cry threads, because I'm tired of repeating myself.
The sound was decent at the very least. It wasn't anything overly impressive but it definately wasn't bad enough to distract from the game.
The player movement felt like Battlefield 1942 and that's bad, IMO... but at least BF1942 had great vehicles to distract you from the crappy infantry physics. Other than vehicles what cool, advanced physics stuff is showcased in Far Cry? Ragdolls? Boxes that can be knocked over? Oooh. Ahhh.
IMO, it's nowhere near "Best Game You've Ever Played" quality even if it is the most technologically advanced game out at this exact moment. If Far Cry had graphics like Soldner I doubt that anyone would still be talking about it...
OCybrManO said:There is a difference between bad control and just different control. Movement that is jerky/laggy and erratic is not something many players want to have to "get used to." Control should be responsive and at least moderately intuitive. A good control system should be a prerequisite for making a game. Gameplay is the core of a game... and gameplay is nonexistent if you can't control the game.
If I were just used to just HL's movement I would have had to get used to Splinter Cell's controls... but that was not the case. Same with Ninja Gaiden, Prince of Persia, Rise of Nations, Ski Stunt Simulator (j/k), etc. They all had intuitive control that felt good for the type of gameplay they had.
Maybe it's just my taste, but I know of quite a few people that agree with me on this subject...
OCybrManO said:Flanking does not good AI make. I would expect this AI quality in an early beta test (or even a later alpha stage) but definately not retail if they insist on praising it so much. I played HL singleplayer yesterday and the AI felt about the same level in terms of quality. If games haven't moved forward after 5+ years in AI then that makes me sad.
DarkStar said:Me too man. I actually think the AI in HL1 is still the best I've ever played. The soldiers in HL have an "assuredness" to their movement that makes them seem realistic. It really seems like they know where they're going and why. They run somewhere, fire, run for cover, reload, repeat. Their tactics just seem realistic. They seem "grounded" in the world.
In games like Far Cry it seems like the AI is just running around randomly alot of the time. They sort of "float" around aimlessly, not really connected to the world.
Do you guys know what I mean?
Paintballer said:Without a doubt, half-life...
but I will never forget MY classic games, playing these on a LAN when they were new... at my friend's dad's computer shop:
Decent (sp?)
Doom
ROTT (Rise of the Triad)
then a little later we played some Hexen and Duke3d.
Old school PC FPS guy here
I also can't forget the good times with:
Battle Toads (NES and Genesis I think)
Bad Dudes (NES)
Kid Chameleon (Genesis)
Sonic Series (Genesis)
Mario Series of course
Mario 64 and Goldeneye (N64)
Toy Commander.. fun game (Dreamcast)
Now those were the good ole' days of gaming for me. ;(