I
Illuminati
Guest
As soon as I noticed the quality of texture reflections, the realistic gibbing of destroyed objects (including the realistic physics of gibbed "giblets") and excellent particle effects of gunshot decals, I knew that a "lobby" map must be made for HL2DM ala the Matrix movie. When I saw that a map named "HL2Lobby" or something similar was made, I loaded it with joy.
This thread isn't about slamming the creator of the map, as there were many good things implemented, but I do not know if he or she is planning on doing more.
Here's my question to some veteran map makers (like myself).
To those pour souls not familiar:
Matrix Lobby
What I desire to do is create a map with "tiles" of marble that are reflective, but also destroyable with a few shots from a gun, but do not take damage from a grenade as I know a grenade sending chunks of marble flying would probably slow down the game too much.
I am not familiar with creating objects that do not take explosive damage, and would this count for objects thrown via grav gun?
Now, I want some feedback here as to what would be the most viable, yet still visually stunning.
Ideally, I would like to create each panel (as visible in the pic) of marble to be non-removable by grav-gun, but would take X number of damage via firearms only, then break and fall to the floor in a realistic manner. Then, these chunks would become grav-gun manipulatable and still yet, be able to be broken into smaller gibs, like a toilet or sink. Also, I would like to see these chunks blown around by explosions, etc.
My question now falls as to if I should create this map, would the average server be able to deal with the INCREDIBLE load this would put on it? I imagine each wall-hung panel cracking into 3 or 4 large flat panels that would not simply disappear.
In my old mapping experience, visual polygons and splining vertices were usually my main concern, but now I have to deal with a physics load on the processor, so someone with more experience, please, shed some light!
This thread isn't about slamming the creator of the map, as there were many good things implemented, but I do not know if he or she is planning on doing more.
Here's my question to some veteran map makers (like myself).
To those pour souls not familiar:
Matrix Lobby
What I desire to do is create a map with "tiles" of marble that are reflective, but also destroyable with a few shots from a gun, but do not take damage from a grenade as I know a grenade sending chunks of marble flying would probably slow down the game too much.
I am not familiar with creating objects that do not take explosive damage, and would this count for objects thrown via grav gun?
Now, I want some feedback here as to what would be the most viable, yet still visually stunning.
Ideally, I would like to create each panel (as visible in the pic) of marble to be non-removable by grav-gun, but would take X number of damage via firearms only, then break and fall to the floor in a realistic manner. Then, these chunks would become grav-gun manipulatable and still yet, be able to be broken into smaller gibs, like a toilet or sink. Also, I would like to see these chunks blown around by explosions, etc.
My question now falls as to if I should create this map, would the average server be able to deal with the INCREDIBLE load this would put on it? I imagine each wall-hung panel cracking into 3 or 4 large flat panels that would not simply disappear.
In my old mapping experience, visual polygons and splining vertices were usually my main concern, but now I have to deal with a physics load on the processor, so someone with more experience, please, shed some light!