E
epoch-
Guest
ok... let's think...
HL: the orriginal, great awesome stuff. scripted sequences, breakable things, nifty AI, awesome neat stuff... named "Best PC Game Ever"
HL2: Realistic physics... ('nuff said almost...), non scripted sequences, excellent AI, awesome vehicular control...
the only things the source engine can't do yet are...:
1) Make bullets into entities (not because it can't, just because system reqs aren't awesome enough yet to handle it )
2) Make water leak out realistically (holy crap... when stuff can do this, i'll just will myself to die because computer systems will pwn my soul)
3) Make realistic sound dynamics (which can be faked easily enough with sound effects
Which of these things do you guys think will be implimented in HL3, and what do you think we'll see that we haven't thought of yet?
/me waits for fully emersive PCs...
HL: the orriginal, great awesome stuff. scripted sequences, breakable things, nifty AI, awesome neat stuff... named "Best PC Game Ever"
HL2: Realistic physics... ('nuff said almost...), non scripted sequences, excellent AI, awesome vehicular control...
the only things the source engine can't do yet are...:
1) Make bullets into entities (not because it can't, just because system reqs aren't awesome enough yet to handle it )
2) Make water leak out realistically (holy crap... when stuff can do this, i'll just will myself to die because computer systems will pwn my soul)
3) Make realistic sound dynamics (which can be faked easily enough with sound effects
Which of these things do you guys think will be implimented in HL3, and what do you think we'll see that we haven't thought of yet?
/me waits for fully emersive PCs...