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- Aug 8, 2004
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The game is different...yes, but its better, its more balanced for myself. Gaming communities are never happy...learn to adjust.
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Hectic Glenn said:The game is different...yes, but its better, its more balanced for myself. Gaming communities are never happy...learn to adjust.
john3571000 said:the choppers still own - you just have to know how to use them, only ever attack with a friendly base behind you
You have to have a good gunner now, a bad one is instant death and always always always attack with a friendly base behind you asAiM said:Meh I was flying attack Choppers on Oman earlier and all those nerfs makes it really hard for the pilot. It's impossible to dodge AA without flares, and the decreased reload time on the AA makes it tough as nails to fly anywhere. Jeeps .50 cal tears through the chopper like butter (moreso now) and jet's destroy you in ~1 second. I agree that the choppers were way too strong last patch but it seems like they overdid themselves here. I think I'll probably stay away from choppers on open maps for a bit.
ok THATS retarded:rolling:Loke said:Yesterday I got shot down by a Humvee’s 50.cal when flying around in a bomber. The guy destroyed the aircraft in about ~3 seconds.
john3571000 said:I hope Amish gets a chance to try this out so we can discuss flying tactics
My tips from about 2-3 in a jet
1. A lock-on is death if you dont react - the minute you hear a tone launch flares and fly down with NO afterburner
2. Pull up sharply from the ground and spiral to the very top of the sky box where you begin to lose control in your 'rear view' view while keeping an eye on your map to make sure you dont drift into the dead zone
1. when being tailed by a jet, you lose him by changing altitude - pull a slow circle so that you move out of his view then hit afterburner and pull up gently and then flip back = losing a tail
2. when you know ground aa has painted you if you can drop low and use terrain and speed to your advantage and you will be hit at most once. However if you are painted right on top of a flag there's no time for that, pull a sharp turn upwards and spiral up at max speed and drop flares behind you NOT before you climb or you will die
remember flares come out of the ass as in in this crude diagram
<=P * * * * -------<=P
I've got an FX5500 and haven't noticed anything hugely spectacular, maybe 5-7 FPS at least.xlucidx said:How big of a performance boost would those of you with gfx cards from 2001 / 2004(in other words those that play the game on low.) say the game has now?
Hazar said:full changelist anyone?
Official Change Log for Patch 1.2:
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* Prone Spamming is now fixed
* Sprint exploit is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased
The fact that it added more bugs than it actually fixed? Thumbs Down.Raziaar said:So what is the general consensus?
phantomdesign said:I like it - mostly since I've quickly learned to adapt to the changes & have had some rounds that look like this....
Kills: 52 Deaths: 1 (note APC)
Kills: 26 Deaths: 5 (note F-18 & all deaths = crashing)
Kills: 12 Deaths: 0 (sniper karkand)
Kills: 38 Deaths: 5 (sniper karkand)
Kills: 56 Deaths: 12 (support Karkand)
DiSTuRbEd said:The heli's can easily get owned by a jeep 50 cal, its rediculious.
Escpecially when you have shitty pilots in the air, and the enemy slows down 1/4 the way and just mutilates you because if you move, they are still aiming at youAiM said:Meh, adapt as in using the over-buffed weapons (aside from APC)? I'm not liking the fact most servers are filled with people running around with ammo packs and claymores that just tear through infantry
Yeah they do, but IMO what's way worse is when jet's machine gun goes after you. The .50 Cal you can learn to dodge / avoid but the jet's just absolutely massacre you. :|
I'd "lol" but that's sick that the game is like that.CyberPitz said:AA zig zags straight into your air unit..that seems fair.
http://media.putfile.com/ZatarAA - wtf is that?
More like, "More agile then wind itself..."phantomdesign said:I'd "lol" but that's sick that the game is like that.
I get a lot of kills while in a jet because I've finally mastered the jets (bombs, dogfighting, even taking out a good number of infantry with guns). However those AA missles are basically impossible to dodge - you either have to use flares, out-run them, or make the missle crash into an object behind you. I usually just fly high most of the time.
I think the missles needed to be buffed but they went overkill; it went from can't hit the broad-side of an aircraft carrier to more agile than a humming-bird.
CyberPitz said:More like, "More agile then wind itself..."
I mean, it's sick. I don't fly too often in jets and such, but I mean..it's insane when a heli drops it's flares, the AA is released, it hits those flares, then just does a 90 degree turn straight up into the heli. I was like..." D: "
I mean, before I had to use some tactics to shoot someone down, now I can follow the jet, turn on my missles, they drop flares and turn, I turn with, after I pass the flares and the new lock on hits, I fire 3 missles, and the jet's dead...no batter what. *sigh* I feel so cheap doing itphantomdesign said:Why didn't they just make the missles about 30% more manuverable? I still do really good in jets; but it's annoting to be killed when no ammout of skill can save you. If there wre more jets flying around, I'd probably just sit on the AA turret & take out jets/copters all day for points (if I cared about points).