Bf2 Patch Out Yes!

The game is different...yes, but its better, its more balanced for myself. Gaming communities are never happy...learn to adjust.
 
Hectic Glenn said:
The game is different...yes, but its better, its more balanced for myself. Gaming communities are never happy...learn to adjust.


QFT

Everyone will adjust and within two weeks everything is back to normal.
 
I think its f*cking awesome
just got a gold on karkand running round on foot with the g3 and f2000
the g3 is a monster now and the medic L85's boost is incredible
the bouncing of grenades is so much fun - too close to someone? bounce it off the wall/ceiling/floor into their faces :LOL:

Performance boost is amazing - i'm running at nearly 70 fps on low :O
AA is such a challenge - went 20 - 0 on Gulf of Oman earlier in a Mig - bloody intense, every missile was pretty much up your ass unless you were spiralling up into the big blue yonder trying to avoid it
the choppers still own - you just have to know how to use them, only ever attack with a friendly base behind you
the sniping is better, not easier - it feels like you are rewarded more for lining up a perfect shot
Shooting down the UAV with a fighter jet nose cannon rocks - its tricky

Anti Tank missiles are faster making them even better - i downed a blackhawk with 2 edge of vision shots today - awesome :)

No more bunnyhopping,:D No more c4 throwing :D No more instant prone :D

I think I'm in love - i enjoyed this game before but now :love:
 
I was looking for the p90 unlock, I will probably unlock the all famous AWP and see how whory it really is. But I agree that things have definantly changed a lot and I barely play.
 
john3571000 said:
the choppers still own - you just have to know how to use them, only ever attack with a friendly base behind you

Meh I was flying attack Choppers on Oman earlier and all those nerfs makes it really hard for the pilot. It's impossible to dodge AA without flares, and the decreased reload time on the AA makes it tough as nails to fly anywhere. Jeeps .50 cal tears through the chopper like butter (moreso now) and jet's destroy you in ~1 second. I agree that the choppers were way too strong last patch but it seems like they overdid themselves here. I think I'll probably stay away from choppers on open maps for a bit.
 
AiM said:
Meh I was flying attack Choppers on Oman earlier and all those nerfs makes it really hard for the pilot. It's impossible to dodge AA without flares, and the decreased reload time on the AA makes it tough as nails to fly anywhere. Jeeps .50 cal tears through the chopper like butter (moreso now) and jet's destroy you in ~1 second. I agree that the choppers were way too strong last patch but it seems like they overdid themselves here. I think I'll probably stay away from choppers on open maps for a bit.
You have to have a good gunner now, a bad one is instant death and always always always attack with a friendly base behind you as
1. only one aa site to worry about
2. there's usually cover in a friendly base
3. there's usually friendlies there too
4. jets will not attack from behind because there will be aa at the friendly

On oman if you are US you have a huge advantage to start with and the essex is very well protected now as it should be - attack the centre and own
if you are MEC because the chopper is so big and heavy the key is to go wide and attack from the flank MEC flags, never go down the centre or you will die
the chopper is as deadly as before - just more vulnerable, it might take getting used to but i actually feel more confident in it now
 
I'm pretty sure the adjacent flag AA sites can still reach you, which is a pain cause if I evade to dodge one AA site I get locked on by another :(

The jets kill me ridiculously fast, about 2 seconds worth of machine gun and I'm a goner (less if a missile hits, I think it's like 70% of my health). Out in the open I can usually dodge them fine going perpendicular but again, all the dodging somehow leads me into AA range and the problem just keeps compounding. Thing is, AA still isn't a major deterrent to jets, I flew around earlier in one and it doesn't stop me from going into enemy territory. Not to mention, the increased missile lock-on of the jets combined with reduced chopper HP makes them dominate choppers like no other.
 
Yesterday I got shot down by a Humvee’s 50.cal when flying around in a bomber. The guy destroyed the aircraft in about ~3 seconds.
 
Yeah it'll do that sometimes.

I haven't noticed that bad of an FPS hit, but then again mine wasn't that great to begin with. :p
 
i have yet to find anything to complain about except the shorter TV range but it was very cheap in 1.12
 
Loke said:
Yesterday I got shot down by a Humvee’s 50.cal when flying around in a bomber. The guy destroyed the aircraft in about ~3 seconds.
ok THATS retarded:rolling:
 
I hope Amish gets a chance to try this out so we can discuss flying tactics
My tips from about 2-3 in a jet
1. A lock-on is death if you dont react - the minute you hear a tone launch flares and fly down with NO afterburner
2. Pull up sharply from the ground and spiral to the very top of the sky box where you begin to lose control in your 'rear view' view while keeping an eye on your map to make sure you dont drift into the dead zone

1. when being tailed by a jet, you lose him by changing altitude - pull a slow circle so that you move out of his view then hit afterburner and pull up gently and then flip back = losing a tail
2. when you know ground aa has painted you if you can drop low and use terrain and speed to your advantage and you will be hit at most once. However if you are painted right on top of a flag there's no time for that, pull a sharp turn upwards and spiral up at max speed and drop flares behind you NOT before you climb or you will die
remember flares come out of the ass as in in this crude diagram
<=P * * * * -------<=P
 
john3571000 said:
I hope Amish gets a chance to try this out so we can discuss flying tactics
My tips from about 2-3 in a jet
1. A lock-on is death if you dont react - the minute you hear a tone launch flares and fly down with NO afterburner
2. Pull up sharply from the ground and spiral to the very top of the sky box where you begin to lose control in your 'rear view' view while keeping an eye on your map to make sure you dont drift into the dead zone

1. when being tailed by a jet, you lose him by changing altitude - pull a slow circle so that you move out of his view then hit afterburner and pull up gently and then flip back = losing a tail
2. when you know ground aa has painted you if you can drop low and use terrain and speed to your advantage and you will be hit at most once. However if you are painted right on top of a flag there's no time for that, pull a sharp turn upwards and spiral up at max speed and drop flares behind you NOT before you climb or you will die
remember flares come out of the ass as in in this crude diagram
<=P * * * * -------<=P


I was playing oman today and only got shot down once in 2 rounds. If I had a plane tailing me I pulled tight circles spiraling upwards and I'd just change it real quick until the guy got bored or I lost him.

When it was AA I dropped flares and banked sharply away from them and up. The one time I got nailed was when I was flying low about to bomb an apc when a guy jumped in the AA real quick RIGHT in front of me. He fired once before lock and hit and the 2nd time he JUST got the shot off as I killed him with guns. My flares were out because I had already blown them before the approach when another AA gun had me in sight.

I haven't really been able to dive really quick when I'm locked onto because I fly pretty low or I have obstacles in front of me.

It's not as bad as people say it is if you have a joystick or use the keyboard. I think mouse users have trouble pitching to the side ALL the way by constantly dragging the mouse so the AA doesn't need to turn as much to hit. It does suck if you have like 2 AA's locking onto you, one firing first then the other when you have nowhere to go or nothing to get behind for cover.
 
I never realised how useful the ability to go quickly prone was for me. Going prone, killing someone and quickly getting up to engage a next target. Going quickly prone to revive a teammate. Switching quickly between prone/standing to knife someone.

Now I miss it :(
 
Unfocused I know exactly how you feel! One way to help get around that though is to go prone, crouch, then stand up. One can get from prone to crouch very quickly still and it is faster than going from prone straight to standing.
 
How big of a performance boost would those of you with gfx cards from 2001 / 2004(in other words those that play the game on low.) say the game has now?
 
i went from 50fps average to 70 fps average on low setting with a 9700 so i'm delighted
 
xlucidx said:
How big of a performance boost would those of you with gfx cards from 2001 / 2004(in other words those that play the game on low.) say the game has now?
I've got an FX5500 and haven't noticed anything hugely spectacular, maybe 5-7 FPS at least.
 
Wait.. I want to download 1.2 right? I am reinstalling the game as we speak so I want to know if I have to download the previous patches.
 
Download the big 350+MB patch and that'll get you completely update-to-date.
 
Hazar said:
full changelist anyone?
Official Change Log for Patch 1.2:

* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* Prone Spamming is now fixed
* Sprint exploit is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret has been fixed. It has also been address on all rotating vehicle positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher projectiles during online play has been improved and should occur less frequently
* The distance for throwing hand grenade, ammo packs, and health packs has been increased

There you go! :D
 
I like it - mostly since I've quickly learned to adapt to the changes & have had some rounds that look like this....

Kills: 52 Deaths: 1 (note APC)
Kills: 26 Deaths: 5 (note F-18 & all deaths = crashing)
Kills: 12 Deaths: 0 (sniper karkand)
Kills: 38 Deaths: 5 (sniper karkand)
Kills: 56 Deaths: 12 (support Karkand)

I do shitty some rounds though; playing as a sniper (mind you I don't have the L96A1) is still a bit of a challenge; 2x as many shots hit now because it's actually accurate. You still don't get many points with the sniper, so you have to be rather luckly to get in the top 25% of point-holders.
 
The heli's can easily get owned by a jeep 50 cal, its rediculious.
 
phantomdesign said:
I like it - mostly since I've quickly learned to adapt to the changes & have had some rounds that look like this....

Kills: 52 Deaths: 1 (note APC)
Kills: 26 Deaths: 5 (note F-18 & all deaths = crashing)
Kills: 12 Deaths: 0 (sniper karkand)
Kills: 38 Deaths: 5 (sniper karkand)
Kills: 56 Deaths: 12 (support Karkand)

Meh, adapt as in using the over-buffed weapons (aside from APC)? I'm not liking the fact most servers are filled with people running around with ammo packs and claymores that just tear through infantry :(

DiSTuRbEd said:
The heli's can easily get owned by a jeep 50 cal, its rediculious.

Yeah they do, but IMO what's way worse is when jet's machine gun goes after you. The .50 Cal you can learn to dodge / avoid but the jet's just absolutely massacre you. :|
 
AiM said:
Meh, adapt as in using the over-buffed weapons (aside from APC)? I'm not liking the fact most servers are filled with people running around with ammo packs and claymores that just tear through infantry :(



Yeah they do, but IMO what's way worse is when jet's machine gun goes after you. The .50 Cal you can learn to dodge / avoid but the jet's just absolutely massacre you. :|
Escpecially when you have shitty pilots in the air, and the enemy slows down 1/4 the way and just mutilates you because if you move, they are still aiming at you :(

I just love the fact that the UAVs tag is visible even when you aren't looking at it..so much for secret.

My primary class is the Anti-Tank. It's really odd when before the patch, a jeep comming at your, you fire, rocket goes through th em. Now a tank is sitting still, you shoot, it goes through. It's fun. Hell, it's even funner when you shoot 2 rockets out of your launcher at the same time. And then when none of them do damage, yeah...

And support. The PKM is just about on par with the default machine guns, which in my opinion are perfect. The are really accurate when proned, and are fast to fire, so they are on par with most assault rifles. Now you have the PKM, which is more powerful then alot of guns, and just all out rapes. I'm not complaining, since I use the PKM now..but I mean, it wasn't really needed....

Taking of FF on mines and claymores? What a rip. At least do the same thing with them as the commander had done. They still TK, but can't punish, and doesn't count against. It's kind of unfair to COVER the ground with AT mines, so a tank/apc CAN NOT UNDER ANY CIRCUMSTANCES get past them...when an allied jeep just mozies right on over. Seems rather goofy IMHO. Explosives not destroying claymores? Honestly, people whine that much? It's not like it was an exploit to clear the room of claymores before you walk in...it was a counter-measure.

Special ops is all but worthless now. C4 chucking might have been annoying, but it was just about the only way to take out those tank driving down the road. You could hear the tank coming, and walk out, place c4 on the road, HOPE the driver is blind enough to not see you or the c4 when he drives over, then hide/detonate. They need to make the c4 have a set time after you throw that you can detonate, that way it eliminates chucking. I'm all for jumping and throwing some c4..not being able to is a bit silly.

AA zig zags straight into your air unit..that seems fair.
http://media.putfile.com/ZatarAA - wtf is that?

The Assault kits nades STILL blow up at your feet.

I'm sure I could think of more things, but damnit, I'm hungry, and I want to eat.

Although the good things are the air having lower hitpoints..though maybe a little TOO low, that was never a problem...*I am a hardcore chopper pilot, so I'm not some newb that gets pwnd by them and is crying..*
 
CyberPitz said:
AA zig zags straight into your air unit..that seems fair.
http://media.putfile.com/ZatarAA - wtf is that?
I'd "lol" but that's sick that the game is like that.

I get a lot of kills while in a jet because I've finally mastered the jets (bombs, dogfighting, even taking out a good number of infantry with guns). However those AA missles are basically impossible to dodge - you either have to use flares, out-run them, or make the missle crash into an object behind you. I usually just fly high most of the time.

I think the missles needed to be buffed but they went overkill; it went from can't hit the broad-side of an aircraft carrier to more agile than a humming-bird.
 
phantomdesign said:
I'd "lol" but that's sick that the game is like that.

I get a lot of kills while in a jet because I've finally mastered the jets (bombs, dogfighting, even taking out a good number of infantry with guns). However those AA missles are basically impossible to dodge - you either have to use flares, out-run them, or make the missle crash into an object behind you. I usually just fly high most of the time.

I think the missles needed to be buffed but they went overkill; it went from can't hit the broad-side of an aircraft carrier to more agile than a humming-bird.
More like, "More agile then wind itself..."

I mean, it's sick. I don't fly too often in jets and such, but I mean..it's insane when a heli drops it's flares, the AA is released, it hits those flares, then just does a 90 degree turn straight up into the heli. I was like..." D: "
 
CyberPitz said:
More like, "More agile then wind itself..."

I mean, it's sick. I don't fly too often in jets and such, but I mean..it's insane when a heli drops it's flares, the AA is released, it hits those flares, then just does a 90 degree turn straight up into the heli. I was like..." D: "

No wonder I get hit sometimes after I 'dodge' the missiles, I thought they were phantom missiles :hmph: I also noticed friendly missiles are like magnets to my chopper now, moreso than the old patch ;(
 
I think it just isn't fun anymore. I liked the patch before, now its kind of more based on luck I think.
 
Why didn't they just make the missles about 30% more manuverable? I still do really good in jets; but it's annoting to be killed when no ammout of skill can save you. If there wre more jets flying around, I'd probably just sit on the AA turret & take out jets/copters all day for points (if I cared about points).
 
phantomdesign said:
Why didn't they just make the missles about 30% more manuverable? I still do really good in jets; but it's annoting to be killed when no ammout of skill can save you. If there wre more jets flying around, I'd probably just sit on the AA turret & take out jets/copters all day for points (if I cared about points).
I mean, before I had to use some tactics to shoot someone down, now I can follow the jet, turn on my missles, they drop flares and turn, I turn with, after I pass the flares and the new lock on hits, I fire 3 missles, and the jet's dead...no batter what. *sigh* I feel so cheap doing it :(
 
the problem is that before there was no dogfighting at all particularly if your opponent was in a j10 - he would just pull a tighter circle and blow YOU up :(

i'm finding though that against aware pilots that you still have to tail them to ensure the kill unless they've been damaged already, tight manouveres will still beat aa missiles
like yesterday on clean sweep in the f15 a decent pilot in a mig got behind me
first 2 missiles missed because of my barrel rolling
3rd hit
4th missed as i was watching in rear view and dropped flares
5th missed
6th hit - dead :(
if only the f15 wasnt a big slow bus :(
 
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