Bioshock 7 minutes gameplay video

It will probably look even better on a PC. That video is from the 360 version.
true. have you seen it in HD? i just watched it with the lights out and speakers blasting. (which is exactly how i plan on playing the game) oh yeah.
 
It appears they got a great game going here. What I'm concerned with mainly is the enemy speed. Take the Big Daddy for example. Looked like some falcon punch attack ffs. He literally flew at you! How could a thing that massive with heavy scuba tank gear run that fast? Another scene had a wood floor with no lights around it. Looked like a bad level design or incomplete level design. I expect more for E3 though.
 
the only thing similar between ss2 and d3 was PDAs, good sound fx, and they were both shooters. similarities end there.

as for the big daddy bullrush, i think its only for a specific type of big daddy. namely ones with red eye lenses and a drill arm.
 
Nothing ive seen so far about Bioshock makes me excited to play it. From the sounds of it, it offers little else that I couldnt get from other games. It seems like they are taking good ideas that have been already done, and mashing them all together.
 
Nothing ive seen so far about Bioshock makes me excited to play it. From the sounds of it, it offers little else that I couldnt get from other games. It seems like they are taking good ideas that have been already done, and mashing them all together.

Yeah, every EA game out there is set in a failed underwater utopia where you can modify your DNA and harvest little girls, invent new genetic strains, and weapons, take pictures of enemies to research their weaknesses.
 
Even then, what's wrong with combining good ideas from other games and mashing them together?

I mean, that's exactly what Half-Life did. The only thing "new" about that game was that all its elements were excellently tied together into a cohesive whole.
 
Combat seems very lacking. They sholud drop the notion of Bioshock being the next step in FPS games because you can't get away with it having lucklester "S" part.

Hybrid game. I hope the RPG elements and gameplay are good enough.
 
CThey sholud drop the notion of Bioshock being the next step in FPS games because you can't get away with it having lucklester "S" part.

I know a game ending in 2 that did ;)

The fighting doesn't look that great, but solid enough. Combat was pretty shite in Deus Ex and the System Shocks too tbh. The atmosphere will sell Bioshock - the sense of being alone in a creepy and believable dystopia, creeping through the hallways, flinching at every noise, exploring, hiding. Most fps don't involve me in any way other than shooting the bad guys - if Bioshock continues from where SS2 left off it'll offer a whole lot more.
 
Yeah, every EA game out there is set in a failed underwater utopia where you can modify your DNA and harvest little girls, invent new genetic strains, and weapons, take pictures of enemies to research their weaknesses.

Just because they change the name of it doesnt mean its new. Upgrading your character is hardly new, goring out little kids is now censored (and isnt really a feature anyways), custom weaponry isnt new either. And sure, it might have been an underwater utopia... but now its just a urban, close quarters corridor game, just like many other games.

Even then, what's wrong with combining good ideas from other games and mashing them together?
Im not saying theres anything wrong with it. I just cant get excited over a game that doesnt do anything new. Thats not to say it wont be a great game or anything. I'll probably buy it and enjoy it... but I dont see it re-inventing the wheel or anything.
 
Yeah i have to admit it just looks like:

Doom 3 (dark corridors etc)
Half Life (Weapons anyway, deep story etc)
Dark Messiah Of Might And Magic (The idea that you can have powers aswell as weapons, the whole RPG blend thing. I mean, zapping people with bolts of electricity and setting them on fire - already done in DMoMM)

Im still going to get it because i LOVE these kinds of games. Its like...Oblivion's freeness (to an extent), Half Life 2, DMoMM (RPG) and Doom all thrown into one.

They may aswell have just called it System Shock 3 though?
 
I think you're doing it a diservice. Doom 3 had dark corridors - but the game bored me to tears. It had nothing on the eery atmosphere SS boasted. Executon is everything.
 
Can't you guys just wait with slamming the game until you have actually played it?
 
What I'm concerned with mainly is the enemy speed. Take the Big Daddy for example. Looked like some falcon punch attack ffs. He literally flew at you!
my hope is that you'll easily be able to dodge him by side-stepping (kind of like the Hunters in Halo). from the video its looks like you can. he does move fast tho. reminds me of my fat roommate when the pizza guy comes to the door...
 
You know what else has a scary environment to it and is also a FPS? Left 4 Dead. :p
 
Bioshock is not a run and gun FPS stop comparing it to run and gun games. This footages is clearly geared towards people that like those kinds of games but that doesn't make the whole game about running non stop with a rocket launcher.
 
yeah what the **** was up with that? except for doom3 ripping the PDA mechanic how the hell is it anything like System shock?
How about the entire visual style? Right down to the intrusive throbbing body parts in the later areas of the game? Or the character's halucinations and head-voices to further the narrative? How could you possibly miss stuff like that?

Though I fail to see your outrage, since the aspects Doom III carbon copied, it did poorly, and anyone who takes offence to a comparison between System Shock 2's awful combat and Doom III's mediocre equivilent has some rose-tinted spectacles over their bull-shitron ocular implants.
 
How about the entire visual style? Right down to the intrusive throbbing body parts in the later areas of the game? Or the character's halucinations and head-voices to further the narrative? How could you possibly miss stuff like that?

Bullshit.

Visual style? What similarities are there between the top-notch high tech design of the TriOp Von Braun with the UNN Rickenbacker and the gritty, decayed look of UAC's Mars research base? SS2 is set in a distant future shaped by a malevolent AI and a dangerous hive entity. D3 is in a world the hell invades, both of plot devices FORCING substantial differences.

Also, the "hallucinations and head voices" in SS2 were interferences coming from the equipment and served to further the plot (the forced midwife cyborg conversion scene still chills me to the spine), while in D3 they were cheap scare tactics.

Though I fail to see your outrage, since the aspects Doom III carbon copied, it did poorly, and anyone who takes offence to a comparison between System Shock 2's awful combat and Doom III's mediocre equivilent has some rose-tinted spectacles over their bull-shitron ocular implants.

SS2's combat system wasn't awful. It had a few shortcomings, but overall was really deep and well suited. SS2 was not an FPS. It was an FPP adventure game. That's a big, big difference.
 
Ye Gods! Awesome. Really, really hating the scenes with the revolver, though. The way he's walking around with reminds me of the casual way you held a pistol in Goldeneye. But the tommy-gun and shotgun look badfuppinass.

It reminds me of Disneyland in places. The Future places you got in each park, with all the cool architecture and artwork that Walt drew. Imagineering, or something. Loved it, and this reminds me so much of the Future areas in Disneyland. The way theres old speakers blurting out glitcy information on the next area, the lighting, the environment... christ, need to play it now!
 
Art Deco at it's finest... THIS is the way Fallout 3's architecture should look like.
 
For the concerned...

Ken Levine said:
Another element I should mention is that the game adds complexity as time goes on. This _is_ a change from Shock 2, so go ahead and flame me. In Shock 2 every system was introduced right in the beginning.

(SPOILERS)

















In BioShock, you get a couple of weapons and electrobolt very early on. But there's no Gatherer's gardens machines or gene banks until a bit later (i.e. after the reviewer stopped playing). We introduce security in medical, but security shutdown appears in Fisheries. Inventing shows up in Arcadia, research in fisheries as well, different ammo types later in medical, etc. etc.

By around 1/3 of the way through we introduce almost all of the major systems, and Fisheries has some decent free roaming and Arcadia (the 3rd level) really is mostly free roaming (a la the most free roaming Shock 2 or Deus Ex 1 type levels). The remaining levels are completely non-linear in their quest structure (with one exception which is too cool to talk about, and a total curve ball).
 
Bullshit.
Why are you so angry? o_O

Visual style? What similarities are there between the top-notch high tech design of the TriOp Von Braun with the UNN Rickenbacker and the gritty, decayed look of UAC's Mars research base?
Doom III's Mars base was pretty damned shiny in many levels, and smeered with the same kind of bloody messages and disaster that Shock 2 was also. But most of all, their similarity is in their emphasis on lighting to serve atmosphere. ID never openly adknowledge Shock 2's influence, but they are CLEARLY similar games.
SS2 is set in a distant future shaped by a malevolent AI and a dangerous hive entity. D3 is in a world the hell invades, both of plot devices FORCING substantial differences.
I fail to see the difference. Human characters in both games become part of the opposing side. You ultimately defeat both by visiting their heart and home, which has merged in reality with each respective technological nightmare. SHODAN is the only difference.
Also, the "hallucinations and head voices" in SS2 were interferences coming from the equipment and served to further the plot (the forced midwife cyborg conversion scene still chills me to the spine), while in D3 they were cheap scare tactics.
You're confusing Doom 3's failure to do things as well as System Shock 2 with its failure to learn from it. As 'cheap' as they are, they're not much different in execution.
SS2's combat system wasn't awful. It had a few shortcomings, but overall was really deep and well suited. SS2 was not an FPS. It was an FPP adventure game. That's a big, big difference.
Levine himself says differently on page two this thread. Not that I don't personally agree with you, but you're clearly on a crusade to violate a straw-man of some kind anyway. I do sense we're arguing for arguement's sake here.
 
Why are you so angry? o_O

Comparing SS2 to D3 is... denigrating to System Shock.

Doom III's Mars base was pretty damned shiny in many levels, and smeered with the same kind of bloody messages and disaster that Shock 2 was also. But most of all, their similarity is in their emphasis on lighting to serve atmosphere. ID never openly adknowledge Shock 2's influence, but they are CLEARLY similar games.

I fail to see the difference. Human characters in both games become part of the opposing side. You ultimately defeat both by visiting their heart and home, which has merged in reality with each respective technological nightmare. SHODAN is the only difference.

Using your logic we can say throw Half-Life, Doom 3, Silent Hill and System Shock 2 into one heap of "similiar games". That's what pisses me off. D:

You're confusing Doom 3's failure to do things as well as System Shock 2 with its failure to learn from it. As 'cheap' as they are, they're not much different in execution.

Errr, what? The ghost scenes in SS2 serve to further the plot and give depth to the game. There is nothing even remotely like that in Doom 3.

Levine himself says differently on page two this thread. Not that I don't personally agree with you, but you're clearly on a crusade to violate a straw-man of some kind anyway. I do sense we're arguing for arguement's sake here.

When I want to violate a man I hire a prostitute.
 
What is this ambigous moral decision I hear about killing the Little Sisters? I wouldn't feel bad at all; they provide a benefit to me in-game at little or no cost. I'd kill them every chance I got, no skin off my back.
 
You can't kill them anymore.

Not with guns that is, you can kill them. It was talked about ages ago when one of the devs had a chat with someone. Do you want to become a modified killing machine or try and survive the game with as little help as possible? I can see the guides now "How to finish Bioshock without using Adam."
 
Well if they didn't want the player to kill little girls, then maybe they shouldn't have put kids in the game in the first place...
 
That's not the point. You can still kill them, but they chose to go in your face with it, having the LS standing right in front of you when you do it.
 
Mmm, can't wait to see the specs for this one. May have to time my 360 purchase with this release depending on the requirements of course--I want this one to be as beautiful as possible!
 
1,000,000 , 999,999 , 999,998 , 999,997 ...
Wait, wait I'm in the middle of Bio-Shock d-day countdown.

When is it coming out? I might have to count sub zero.
 
Only thing this game needs its an unlockable weapon, the bio-shocker....
 
SPOILERS:


PC GAMER said:
Her eyes finally betray a small hint of fear. Throughout the last fight, as her bubble-boxed buddy slammed his drill bit in my face, she was jeering at me, laughing at my weakness. When I was hurled across the room, scattering furniture, she giggled and cheered. When my vision blurred, from taking unstoppable punch after punch, she clapped her hands.
Now she's squirming.
She's a little sister. She's not quite human.
She has the shape of a little girl, and she was once someones daughter. But now she's a harvester - one of those who drive a syringe into the dead and extract their corrupted genes. Once she has the blood, she'll swallow it in one gulp, shuddering at the aftertaste. Is she human? Her eyes say no, they glow bright yellow, demonic. But in my arms... maybe.. maybe she is human.

Her big Daddy is dead. She is defenceless. Her Mr bubbles minder is flat on his back. And so she writhes back and forth, her tiny arms pushing against my elbows, desperate for escape. She's scared. I have her by the scruff of the neck. She can't escape. She can only wait for my decision. Live or die? The latter seems fair. My hands move swiftly. Her head is forced downward, oh-so sharp. She's pressed beneath my vision, just out of sight. Theres a crack, a splinter and then she re-appears. Limp. In my left hand her corpse. It is discarded, landing face down in a dank corner. In my right hand,the slithering, dripping slug, I've just extracted from her broken spine. Its what I need. My trophy.I swallow it whole, slime still dripping of my hands...
This is not a family game.
 
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