Bioshock Anti-Aliasing

Blackthorn

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There hasn't been an official announcement, and strangely there hasn't been a patch, but I can now enable anti-aliasing in BioShock by forcing it in the nVidia control panel. This is something which I'm sure many of you are aware is not supported by BioShock in DX10, and as far as I can tell none of the DX10 features have been disabled in game, yet anti-aliasing is definitely working. This is likely to be a feature of the new drivers, as I can't think of any other explanation.

This does however come at a noticeable performance hit, and I myself won't be using any anti-aliasing, as my resolution is high enough for aliasing not to be a large problem. But for anyone out there with a high-power system, or running at a lower resolution, be sure to see if it works for you too. Please give some feedback in case there are any further costs to performance/image quality.

Card: 8800GT
Driver: 175.16

Enjoy =D

Edit: I've also checked if anti-aliasing now works in the DX9 mode of Gears of War, and sure enough it does. The performance impact is once again very considerable and I will not be using it.
 
umm haven't you always had to have used the control panel for UE3 games? since it doesnt support it.
 
Before anti-aliasing in BioShock DX10, and Gears of War in DX9, was not possible, even in the control panel. Now though, it is.
 
I messed with it and it's kinda screwy. Didn't notice the jaggies anyways on Bioshock. The new drivers rock though.
 
*sigh* I'm still on the laptop drivers that Dell provides (others aren't supported and using the INF hack causes them to be unstable)
 
Yes, but as I said in DX10 it didn't, except oddly in the case of Gears of War where it was the other way round.
 
Oh, awesome. Does transparency AA work too?

Edit: I'm going to try UT3 also, stands to reason it would work for that too.

Edit2: It's a go for both BioShock and UT3 in DX10. This is great news, because with UE3 being so popular it was looking like one jaggy future.
 
Is it even worth playing Unreal Tournament 3 in DX10 mode? As far as I know it offers no visual quality improvement with a fairly large hit to its framerate. At least BioShock has a few extra effects in DX10 mode.
lol a very little change to water
 
No performance hit in DX10 BioShock too, which is very rare. It seems DX10 is only system intensive when it's useless. If someone can make sense of that, feel free to share...
 
Is it even worth playing Unreal Tournament 3 in DX10 mode? As far as I know it offers no visual quality improvement with a fairly large hit to its framerate. At least BioShock has a few extra effects in DX10 mode.

Don't know tbh. UT3 defaulted to DX10 on my system and I never bothered to change it, the game and its population were disappointing to say the least. I realized a while ago that it was a waste of time and money. I just started it up to test the drivers.
 
ATI catalyst 8.4 came out a few days ago.

they mention fixes for anti-aliasing in bio-shock, gears of war, and a bunch of other games.

they have drivers for vista and xp 32 bit and 64 bit versions, so I'm being pretty general here.
 
ATI catalyst 8.4 came out a few days ago.

they mention fixes for anti-aliasing in bio-shock, gears of war, and a bunch of other games.

they have drivers for vista and xp 32 bit and 64 bit versions, so I'm being pretty general here.
You mean 8.5 :p
 
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