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Hahaha! I was going to argue against this notion, but then remembered how much it costs to license said engine and anyone with that kind of money most likely has some serious developers on their payroll. Good point!! :Eif its unreal engine 3, it owns all. all games developed using this engine are bound to be great.
kinda lame if you ask me ..too over the top
holy shit Dynasty you truely are stubborn ..even after countless members have said it doesnt reflect on the quality of the game you still think they are ..sometimes I wonder why people bother posting at all ..i mean few people actually read people's replies
Opinions, motherf*cker, do you understand them!?Well why bother posting saying it looks crap then?
Its gotta be more than just looks. If youre saying its crap youre surely just implying something.
Good point.
Still friends? =\
Im sorry, but if you think the box art is somehow related or mirrored toward the quality of the content, youre insane.
Of course, dinner's on me tonight.
if its unreal engine 3, it owns all. all games developed using this engine are bound to be great.
Well why bother posting saying it looks crap then?
Its gotta be more than just looks. If youre saying its crap youre surely just implying something.
\o/
It's actually Unreal Engine 2.5 if I remember correctly.
I've heard UE 3 as well... forgot where though
Wikipedia said:Bioshock was originally going to run on an enhanced version of the Tribes Vengeance engine, the highly modified version of Unreal Engine 2.5 technology used by previous Irrational titles Tribes: Vengeance and SWAT 4 and SWAT 4: The Stetchkov Syndicate. In an interview at E3 in May 2006, Levine has revealed that, "we've moved to Unreal Engine 3.0, we've done a lot of modifications on top of it," particularly to the way the engine handles water effects, which he claims will be very impressive, "we've hired a water programmer and water artist, just for this game, and they're kicking ass and you've never seen water like this."