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Just buy the damn game.$60 for a story is too much, no matter how good the story.
No excuses. Go buy it then come back to me and tell me it wasn't worth it.
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Just buy the damn game.$60 for a story is too much, no matter how good the story.
I feel sorry for you. Having a personal "price vs time" requirement on a game like Bioshock Infinite is stupid. The game is well worth the price tag.
I saw Giant Bomb's Quick Look, and it seemed pretty similar. The ol' bees in one hand, gun in the other, and you just run through corridors shooting bees and bullets.I think you'd like the gameplay more than you think, Krynn. It's come quite a long way since Bioshock.
What's the current exchange rate of dog dollars to human dollars anyway?but that I don't think the value I'll personally get out of it is worth 60 of my dollars.
I saw Giant Bomb's Quick Look, and it seemed pretty similar. The ol' bees in one hand, gun in the other, and you just run through corridors shooting bees and bullets.
I suppose its not so much me not liking Bioshock's gameplay per say, but just "shooter" gameplay in general that I have found so un-engaging these past several year.
Whatever you changed, changed the depth of field, not the bloom.
Looks to me like the DOF was processed after the bloom, thereby "enhancing" its effect by blurring the bloom. And what does it matter if I didn't know what it's called in the options, I still recognized it. Stemot confirmed that the option changes DOF and says nothing about Bloom, so unless the devs tied in bloom options to DOF and don't mention it to the player, then that's all it changed.Krynn didn't even know what the option was called, and it doesn't matter. I'm sure other things changed as well involving depth of field, but the bloom amount is definitely changed too. The difference in those pictures is not just blurring.
Which doesn't have anything to do with bloom. That's probably an emissive shader.I don't see how that could be what's happening. You can clearly see the light of the lamp glass itself
Totally disagree, the high DOF one is definitely blurrier, if only slightly.and it's about the same blurriness in both images.
Because its being blurred more.The only thing drastically different is the aura of light around it, which is stronger and more spread in the first picture.
DOF, depending on the engine, will affect different components of a render to a different degree. Bloom, being a post process is usually rendered as a texture on top of everything else, so whether its a mile away or 2 inches away, the DOF process likely doesn't take the source of the bloom into consideration and simply blurs the whole post process texture equally. Geometry is different though since its not a post process rendering effect, and therefore will be less blurred when closer as opposed to farther geometry.Another example:
Notice how the geometry itself looks almost identical in each version? You can see the sharpness of the edges in both. The only thing different is the light is bleeding a lot more in the first one. Isn't DOF the blurring of everything, including geometry, based on distance?
Sorry but blurring a piece of bloom does not make it look stronger, unless it's also increasing the alpha at the same time (try this yourself in any image editor). The bloom is stronger, not just more blurry. Blurring things causes spread but it does not make it stronger, unless like I said it's upping the alpha drastically at the same time.Because its being blurred more.
No. You can't. Irrational deserve every penny this game is currently worth. I'm starting to become annoyed with the growing gamer mentality of "it'll be cheaper soon, so let's just get it then - even if I'd like to play it at release." It'll only hurt game developers and game quality in the long run.It will be ten bucks on every steam sale before you know it.
At 9 hours, I can definitely wait.
You obviously missed the line about "even if I'd like to play it at release", since that part basically targets my statement only at people who put saving money ahead of everything else, regardless of quality. It generally shows a lack of confidence in developers and gaming as a whole, and while that might be helpful in saving money in risky cases such as Aliens: Colonial Marines, it is completely unnecessary for a game like Bioshock Infinite. Yeah, the Steam sales are great, but they're not designed to make gamers put off buying games they want to play entirely just to save money down the line, they're created to help promote gamers to buy more games, more specifically games they might not have ever considered.That's pretty stupid logic, for so many reasons that I don't even care to list them. Go figure them out yourself.
And you obviously missed the line where ZT said 9 hours wasn't worth the current price for him.You obviously missed the line about "even if I'd like to play it at release", since that part basically targets my statement only at people who put saving money ahead of everything else, regardless of quality.
Still comes across in a way that I talked about in the end of my post. It seems like few people seem to use quality as an equal measurement of a game's value anymore, or at least that is the way it comes across. Surely a short high quality experience is worth far more than a much longer lower quality one, right? Compare Portal 1 with Skyrim, for example.And you obviously missed the line where ZT said 9 hours wasn't worth the current price for him.
But ZT has only posted once and it came across as "The amount of time I will spend with this experience does no warrant X amount of money", with no clear regard for quality. Whether he played and disliked previous games in the series is irrelevant because it wasn't mentioned. And I wasn't just talking about people in this thread, I'm talking about gaming in general since the same thing happened back with Telltale's Walking Dead series and multiple other titles over the past few games.The people in this thread who want to wait for sales have not had enough good previous experience with the series to want the game that badly.
Then the problem clearly lies in your own misinterpretation of ZT's post that was founded on baseless assumptions of his character.But ZT has only posted once and it came across as "The amount of time I will spend with this experience does no warrant X amount of money", with no clear regard for quality.
That isn't what I said or implied. A lot of people were initially skeptical of buying the full season on Steam or the first episode on Xbox Live for X amount of money because it only appeared as if there would be X amount of game time, despite the fact that the first episode made it clear that the game(s) would be one of the highest quality gaming experiences of the past year. See what I'm getting at yet? It seems as if people genuinely don't consider quality as a factor anymore when deciding whether to spend their money on a game or not.And wtf? Telltale's Walking Dead series has been incredibly successful and has hooked a ton of people on for day one purchases of all future entries into the series. Waiting for it to be cheaper when someone is on the fence about buying it hasn't hurt Telltale one god damn bit.