BioShock Interview! A lot of new Media!

Yeah, I was just reading. Beat me to making a thread about it :P

But, I'm like....incredibly excited about this game. This is a damn good, original idea and I can't wait to see the finished product.
 
This game looks and sounds utterly marvellous - I look forward to playing it at 5fps whilst it gleefully rapes my computer.
 
el Chi said:
This game looks and sounds utterly marvellous - I look forward to playing it at 5fps whilst it gleefully rapes my computer.
agreed
 
It sounds so good, I can more than forgive it for not being System Shock 3 :P
 
Intersesting read. This part especially caught my eye:

IGN: You played Half-Life 2, right?


Ken Levine: Yes.

IGN: That game created a fantastic atmosphere of dread and of a loss of humanity. What do you think the guys at Valve did well that you liked, that you've done in previous games, and that you want to do equally well or better here?

Ken Levine: I think what's great about Valve is that they have a commitment to an aesthetic, which is not like, "Oooh scary monster!!!" But like more about what happens to humanity. Especially in Half-Life 2, they give an alien invasion a Stalinist-Eastern-Europe feeling. They do that visually and they do that through the architecture of the world, and the depressing, post Bauhaus de-saturated feel of that world. The faceless soldiers on the street who knock you back when you approach them. They have no respect for you whatsoever. You are nothing in this world. They do a great job with that. They create this feeling that you're part of this desperate underground. You're not a superhero in that game. I mean you are, of course. I mean, the fact that you can take 50 machine gun rounds and survive (laughter), but you're this guy and you're the hope of this really desperate group, and the story there is primarily to make you feel like…in a lot of videogames, they tell you that you are the stud. In Half-Life 2, they show you that you are this incredible guy by how people look at you and how people react to you. You're the guy who all the women clearly want to -- they show this, they don't tell it -- have sex with, and all the guys want to be. Not in a ridiculous, muscle-head way, but in a "you're-the-guy-who-stood-up-to-the-enemy" way, for your people. They did a great job with that. The entire game sells that notion over and over again. They don't make any easy choices and the enemy is alien, not just boogity-boogity alien, but even his architecture is alien, the way it encroaches on, you know those black monolithic things at the end of the game? They cut right through human architecture. The visual medium reinforces the storytelling. And I think that was incredibly successful.

If this game is anything like half-life 2, It's gonna be good.
 
Teta_Bonita said:
If this game is anything like half-life 2, It's gonna be good.
Well, System Shock 2 was the one game that managed to one-up Half-Life "back in the day" (in my opinion. Deus Ex also came close). I'm hoping for a similar success with Bioshock...
 
Looks wird, original and atmospheric. I'm looking forward to it.
 
I really loved System Shock 2, can't wait for this!
 
Aww man, it's going to be scary like System Shock and I'll get scared when I play it and then I'll have to stop playing it because it'll be too scary but it sounds awesome but it'll scare me. :(
 
el Chi said:
I look forward to playing it at 5fps whilst it gleefully rapes my computer.

Yep, but see that's the authentic way to play a "-Shock" game - my first attempt at playing SS2 was on a 333Mhz machine with 32meg of RAM and 4mb shared video graphics...
 
Sounds really awsome. He has a really great outlook on games. One thing missing from that interview, though, is: "Will there be co-op?"
 
I was reading this earlier today. Sounds great, and the art direction is awsome.
 
Wasn't this game originally supposed to take place in a refurbished WW2 era bunker? With friendlies? :/
 
French Ninja said:
Wasn't this game originally supposed to take place in a refurbished WW2 era bunker? With friendlies? :/

Yeah, but they changed the setting...as you can see. And I think for the better.
 
DeusExMachina said:
Yeah, but they changed the setting...as you can see. And I think for the better.
Well it was a very interesting setting before too, especially the part with friendlies imo.. Perhaps in BioShock 2?:laugh:
 
Sounds really good and I like the whole idea of changing yourself biologicly. Trying to stay human and yet trying to save your arse at the same time.
 
bioshock-20060505101953629.jpg


is this a gameplay photo ?? coz i notice a lot of bloom
 
I wonder if I'll be getting this for the 360 or for the PC, I'll have to wait and see but I should have a good enough PC by 2k7 to run it fine, then I'll get hte PC vers :p
And yeah, I want it now too :( And I want a quarter-specific release date! I.e. Q1/Q2 2k7? Or will it be Q4 2k7!?*Worried*;(
 
I just stumbled across this game on Gamespot. Holy cow! Did you catch how they use the AI in modes other than "seek and destroy"? Neat. What other games use the Unreal 3 engine? Will this game support the Ageia Phys-x card?
 
It sounds like an interesting game, although I'm not holding my breath for it to come out or to do to the game industry what ss2 did.
 
I just hope it doesn't suffer too much for being multiplatform(XB360, PC and maybe PS3), because I know some devs like to THINK that console gamers can't handle 'complex' games and thus dumb'em down for the console crowd, I hope they learn from Morrowinds lesson, that was a pretty damn 'complex' game with lots of statistics etc, and it sold even better on the consoles than it did on the PC..

Anyway, my end point? Let's hope they don't dumb it down because the THINK they have to..:)
 
Hazar said:
It sounds like an interesting game, although I'm not holding my breath for it to come out or to do to the game industry what ss2 did.
What exactly did System Shock 2 do to the industry? Sure it was a fanastic game, but I'm not convinced that we played any game after it that had been drastically influenced.
 
I agree, unfortunately SS2 didn't have much effect on the industry. Developers didn't seem to realize FPS with RPG elements can be very successful. Sure, Doom 3 copied the PDA entry idea, but those were really boring compared to SS2's.

I also worry about the multiplatform thing. We all know how badly Deus Ex: Invisible War was dumbed down compared to its predecessor because the devs thought it would have to be 'streamlined'. They were trying to appeal to those maintream Halo and GTA types that wouldn't appreciate the original. I hope Bioshock is developed on PC and then ported with minor changes to make it work on a console, instead of being developed cross platform. What if Valve had to design their vehicles to be playable on a gamepad as well as a mouse and keyboard? It would have sucked.
 
kupoartist said:
What exactly did System Shock 2 do to the industry? Sure it was a fanastic game, but I'm not convinced that we played any game after it that had been drastically influenced.

Only game i can think of is Deus Ex. Man everytime that name comes up i want another Deus Ex game BADLY.
 
ElFuhrer said:
I agree, unfortunately SS2 didn't have much effect on the industry. Developers didn't seem to realize FPS with RPG elements can be very successful. Sure, Doom 3 copied the PDA entry idea, but those were really boring compared to SS2's.

I also worry about the multiplatform thing. We all know how badly Deus Ex: Invisible War was dumbed down compared to its predecessor because the devs thought it would have to be 'streamlined'. They were trying to appeal to those maintream Halo and GTA types that wouldn't appreciate the original. I hope Bioshock is developed on PC and then ported with minor changes to make it work on a console, instead of being developed cross platform. What if Valve had to design their vehicles to be playable on a gamepad as well as a mouse and keyboard? It would have sucked.

Like the vehicle controls were any good in the first place :p
 
Raziel-Jcd said:
Only game i can think of is Deus Ex. Man everytime that name comes up i want another Deus Ex game BADLY.
Deus Ex and System Shock 2 were developed concurrently. There wasn't really enough time between each release to make it likely that Shock 2 influenced Deus Ex that much, and it's too much of a closed circle anyway: If anything, System Shock 1 influenced System Shock 2 and Deus Ex, and even then, thats only because the System Shock 1 team split and became those two teams :/
 
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