Asuka
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agreedel Chi said:This game looks and sounds utterly marvellous - I look forward to playing it at 5fps whilst it gleefully rapes my computer.
IGN: You played Half-Life 2, right?
Ken Levine: Yes.
IGN: That game created a fantastic atmosphere of dread and of a loss of humanity. What do you think the guys at Valve did well that you liked, that you've done in previous games, and that you want to do equally well or better here?
Ken Levine: I think what's great about Valve is that they have a commitment to an aesthetic, which is not like, "Oooh scary monster!!!" But like more about what happens to humanity. Especially in Half-Life 2, they give an alien invasion a Stalinist-Eastern-Europe feeling. They do that visually and they do that through the architecture of the world, and the depressing, post Bauhaus de-saturated feel of that world. The faceless soldiers on the street who knock you back when you approach them. They have no respect for you whatsoever. You are nothing in this world. They do a great job with that. They create this feeling that you're part of this desperate underground. You're not a superhero in that game. I mean you are, of course. I mean, the fact that you can take 50 machine gun rounds and survive (laughter), but you're this guy and you're the hope of this really desperate group, and the story there is primarily to make you feel like…in a lot of videogames, they tell you that you are the stud. In Half-Life 2, they show you that you are this incredible guy by how people look at you and how people react to you. You're the guy who all the women clearly want to -- they show this, they don't tell it -- have sex with, and all the guys want to be. Not in a ridiculous, muscle-head way, but in a "you're-the-guy-who-stood-up-to-the-enemy" way, for your people. They did a great job with that. The entire game sells that notion over and over again. They don't make any easy choices and the enemy is alien, not just boogity-boogity alien, but even his architecture is alien, the way it encroaches on, you know those black monolithic things at the end of the game? They cut right through human architecture. The visual medium reinforces the storytelling. And I think that was incredibly successful.
Well, System Shock 2 was the one game that managed to one-up Half-Life "back in the day" (in my opinion. Deus Ex also came close). I'm hoping for a similar success with Bioshock...Teta_Bonita said:If this game is anything like half-life 2, It's gonna be good.
el Chi said:I look forward to playing it at 5fps whilst it gleefully rapes my computer.
French Ninja said:Wasn't this game originally supposed to take place in a refurbished WW2 era bunker? With friendlies? :/
Well it was a very interesting setting before too, especially the part with friendlies imo.. Perhaps in BioShock 2?DeusExMachina said:Yeah, but they changed the setting...as you can see. And I think for the better.
weskerQ8 said:![]()
is this a gameplay photo ?? coz i notice a lot of bloom
B_MAN said:agreed
Haha, what?Gorgon said:Buy PPU and you can play at 30fps,
Gorgon said:Buy PPU and you can play at 30fps,
What exactly did System Shock 2 do to the industry? Sure it was a fanastic game, but I'm not convinced that we played any game after it that had been drastically influenced.Hazar said:It sounds like an interesting game, although I'm not holding my breath for it to come out or to do to the game industry what ss2 did.
kupoartist said:What exactly did System Shock 2 do to the industry? Sure it was a fanastic game, but I'm not convinced that we played any game after it that had been drastically influenced.
ElFuhrer said:I agree, unfortunately SS2 didn't have much effect on the industry. Developers didn't seem to realize FPS with RPG elements can be very successful. Sure, Doom 3 copied the PDA entry idea, but those were really boring compared to SS2's.
I also worry about the multiplatform thing. We all know how badly Deus Ex: Invisible War was dumbed down compared to its predecessor because the devs thought it would have to be 'streamlined'. They were trying to appeal to those maintream Halo and GTA types that wouldn't appreciate the original. I hope Bioshock is developed on PC and then ported with minor changes to make it work on a console, instead of being developed cross platform. What if Valve had to design their vehicles to be playable on a gamepad as well as a mouse and keyboard? It would have sucked.
Deus Ex and System Shock 2 were developed concurrently. There wasn't really enough time between each release to make it likely that Shock 2 influenced Deus Ex that much, and it's too much of a closed circle anyway: If anything, System Shock 1 influenced System Shock 2 and Deus Ex, and even then, thats only because the System Shock 1 team split and became those two teams :/Raziel-Jcd said:Only game i can think of is Deus Ex. Man everytime that name comes up i want another Deus Ex game BADLY.
DeusExMachina said:Like the vehicle controls were any good in the first place![]()