SeriousStu
Newbie
- Joined
- Nov 23, 2004
- Messages
- 37
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Hi everyone.
I'm creating a map purely for test purposes and for me to play around with random entities to just increase my general knowledge about Hammer 4.0.
Everything is pretty much fine except that some textures appear completely pitch black. If I move to specific locations and look at them from a specific angle, they seem to change to look ok, but for the most part, they're completely black.
Check the screenshots to get a better idea.
I'm pretty certain I have no leaks. The only mention of a "leak" in the compile window is that "memory leak" that most people seem to get (does anyone know how to get rid of this yet?).
Anyway... if someone could give me a solution to this black-texture problem, that'd be great! No good running around a map with black textures!
I'm creating a map purely for test purposes and for me to play around with random entities to just increase my general knowledge about Hammer 4.0.
Everything is pretty much fine except that some textures appear completely pitch black. If I move to specific locations and look at them from a specific angle, they seem to change to look ok, but for the most part, they're completely black.
Check the screenshots to get a better idea.
- http://www.normanhart.co.uk/stu/testmap010001.jpg
- http://www.normanhart.co.uk/stu/testmap010002.jpg Note that in these first two, the truss is all one big func_brush. Shouldn't make a difference though..?
- http://www.normanhart.co.uk/stu/testmap010003.jpg
- http://www.normanhart.co.uk/stu/testmap010004.jpg And in these last two, it's just your usual solid geometry.
I'm pretty certain I have no leaks. The only mention of a "leak" in the compile window is that "memory leak" that most people seem to get (does anyone know how to get rid of this yet?).
Anyway... if someone could give me a solution to this black-texture problem, that'd be great! No good running around a map with black textures!