- Joined
- Dec 31, 2004
- Messages
- 20,876
- Reaction score
- 435
Kalashnikov said:http://www.blackmesasource.com
News Release said:Once again, another media release has rolled around. This media release sparks a new style of updates that we will releasing hench forth: comparison shots. While feasting on the new, Source powered worlds, you will also see what the original location looked like in the top, right hand corner of the shot. Using this method, we intend to give the players not only a sense of the improvements we are making, but also how much we are keeping the game intact and true to the original.
This time we have some level shots for you from our level designers Jackar, Zyndrome, and Mendasp who have toiled endless (and are STILL toiling endlessly) on their assignments: Office Complex (SP), Bounce (MP), and Power Up (SP), respectfully.
We have also been featured in two gaming magazines: GameStar, Germany and Atomic Magazine, Australia. Both of these articles can be found on our media page under 'Press'. We would graciously like to thank Synchro & NemesisZero for the translation of the Germany article. I have also heard rumors that Black Mesa: Source has been featured/mentioned in other magazines across the globe. If you know of any, please get in touch with me so we can arrange some kind of mentioning of which issue/magazine we are in.
I continue down this list of items that we have to announce during this update and say we would like to send out a congratulations to supercanadaboy who has produced a very nice and catchy desktop background, thus winning the 'Design A Desktop' Community Project which was started in April and ran for a month. We would like to thank everyone who participated in the event and submitted work for the crucial vote at the end. His work will be featured on our media page. We will also be announcing the accepted entries from the 'Skin a Pop-can' Community Project shortly and we hope you will all take part in any more projects we conjure up in the near future. From there, we hope you enjoy our work and hope to see comments on them: good or bad. It's excellent to see good comments, and rewarding to see bad ones.
As an overall update, the modification is progressing well in areas excluding model skinning. We are also progressively seeking texture artists and model skinners. If you can and have free-time to work on a Half-Life 2 project, please contact us. For more information, please see the 'JOBS' page on this website.
Media Shots
Office Complex :: Office Complex 1, Office Complex 2, Office Complex 3
Power Up :: Power Up 1, Power Up 2, Power Up 3
Bounce :: Bounce 1, Bounce 2, Bounce 3
GameStar Germany Article
Atomic Magazine Article
GameStar Germany said:The ingenious gameplay, the for those times overwhelming graphics and the thrilling story wooed fans and critics alike. Today, a rough six and a half years later, Half-Life is still a milestone of PC history. Valve Software even ported the classic to its new engine, but the graphics were left untouched. Many younger gamers therefore did not play the first installment of the Half-Life series. Numerous aspects of the story and a big part of Half-Life 2's thrill are therefore left lost to many of its fans. This is also known to the developers of the "LeakFree Source Engine Development Community", who update Half-Life with more timely graphics.
Return of the Classic
This is the motto the team labors under to completely re-tool the first chapter of Gordon Freeman's story. While there will of course be no changes to the actual content, the graphics will receive a facelift to suit today's Source engine in every way possible. The polycount of all monsters, characters, weapons and items is going to be multiplied and fitted to the level of quality of Half-Life 2. New hi-res textures are already in development. In the case of characters, weapons, or items appearing in Half-Life, the team's obviously going to go with the official models, new characters or weapons that did not appear in Half-Life will however not be introduced. The team has conciously decided against new elements in Black Mesa: Source: better weapons and driveable vehicles might increase the enjoyment in the short term, but would destroy the classical atmosphere in the long run.
Result
The developers have given themselves an ambitious aim and try to reach it with great euphorism. The remake of one of the most successful games of all time is a big and daunting task. What was shown so far is however impressive and make a success appear possible. The developers can however not name a release date due to the project's scope. One, maybe two years may pass. One will merely need Half-Life 2 to play Black Mesa: Source - a purchase of Half-Life: Source won't be necessary. Who wants to show his love for HL and can spare some time can apply at the official site. Maybe you can speed the process so that we can enjoy Half-Life anew within the year.