-smash-
Content Director
- Joined
- Aug 27, 2004
- Messages
- 1,823
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We all know that it has been quite some time now since we have seen some solid media updates. The team working on Black Mesa: Source want to make it clear that the development is still going smoothly and they are working on releasing their internal alpha build.
Ingame trailer? Sounds good to me! I’ve been watching this mod for a while now and I really can’t wait to play it. Alas, it looks like I will have to be waiting a bit longer…[br]Read more of their progress report at ModDB.com.We at Black Mesa: Source apologise for the lack of updates released as of late, we assure any eager fans that we things are still moving along smoothly behind the scenes. In the last month or so, we have been working hard on bringing our alpha builds together, stomping out bugs, testing concepts and adding new visuals into Black Mesa: Source. Credit goes to Nokia for the amount of work put into turning all of our ideas into a playable reality…[br]…So what does this mean for those who are watching our mod? It means the possibility of an in-game trailer is getting stronger by the build. However, the proliferation of all this content in such a quick time span, as the G-man might put it, has given us only a small glimpse of the file size of the end product of Black Mesa: Source - At version 0.0.3, we are already weighing in at 350 megabytes of textures, models, and code assets.