Black Mesa: Source || Seeking Texture Artists

Kalashnikov

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The Black Mesa: Source development team is presently seeking three texture artists to fill priority poistions on the development team. Jobs of texture artists will included the redevelopment of Half-Life 1 textures, the design and development of custom textures required for specific levels, textures for model props as well as other texture/artist related jobs. All developers on the team are expected to behave in a professional manner as well as be able to work well with other people and closely with departments depending upon the request for textures. This is a PRIORITY POSITION.

For more information about Black Mesa: Source, and seeing as our website is presently offline after a hosting switch, you can check out this page for more information. To apply for the position, please send an e-mail with with examples of past texture design work to " [email protected] ". A quick and brief assignment of a Half-Life 1 texture will be given to applicants to determine where their talent is. Feel free to stop by our forums.

Work safe, work smart; you're future depends on it.
 
If 'Opposing Source' goes ahead will any of the Black Mesa: Source textures be available? Assuming that the 2 mods will be working together (to a certain extent)?
 
We're waiting to see what the Opposing Source modification can achieve in terms of material.

It would benefit us both to collaborate, but of course being the further progressed mod we have our worries. Hopefully they'll impress though.
 
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