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Black Mesa: Source is a fully pledged modification founded by the LeakFree Source Engine Development Community. Those involved with the project want to make the Black Mesa Research Facility a place to be known far and wide as Gordon's fruitful beginning and what better way to demonstrate that love, but to recreate the game that formed one of the largest gaming communities in the world.
Black Mesa: Source is a Half-Life 2 modification determined to recreate Half-Life 1 on the Source Engine from the ground up, keeping the original as much intact as it possibly can meaning plotlines, concepts, ideas, level layouts, characters, weapons and monsters will be left the same, except with MASSIVE graphical improvements. We intend to increase polycounts on monsters, weapons, NPCs, weapons and more and put forth the Black Mesa Research Facility the way it was meant to be seen and to give players the chance to fight the battle the way it was meant to be fought. Chapters and the Facility itself will be rebuilt from the ground up with care taken to keep most of the areas the same, but with major improvements in design, architexture, and more.
If you feel you have the dedication and talent to help out with this modification, drop a line in these forums with some previous work. If you have any ideas, suggestions, comments or more feel free to also drop us a line. Everything is well accepted.
Black Mesa: Source is a Half-Life 2 modification determined to recreate Half-Life 1 on the Source Engine from the ground up, keeping the original as much intact as it possibly can meaning plotlines, concepts, ideas, level layouts, characters, weapons and monsters will be left the same, except with MASSIVE graphical improvements. We intend to increase polycounts on monsters, weapons, NPCs, weapons and more and put forth the Black Mesa Research Facility the way it was meant to be seen and to give players the chance to fight the battle the way it was meant to be fought. Chapters and the Facility itself will be rebuilt from the ground up with care taken to keep most of the areas the same, but with major improvements in design, architexture, and more.
If you feel you have the dedication and talent to help out with this modification, drop a line in these forums with some previous work. If you have any ideas, suggestions, comments or more feel free to also drop us a line. Everything is well accepted.