Crysis2222
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- Jan 2, 2011
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The Black Ops: Source Team is Hiring
You can find our ModDB page here.
With this mod, we aim to add a new, tactical element to Half Life 2, complemented with a new art and level design style unique to a Half Life 2 mod. Currently, we have a good standing with the community, and we hope to gain some more help so that we can continue to develop this mod. More information can be found on our ModDB page.
You can contact me here: [email protected]
Image #1
Image #2
Positions Available:
We need more members to assist in the development of this mod. For those of you who are interested, let us give you the run-down of what we will expect. The following are the open positions, each with a description as to what exactly you would be doing.
First off is the coder, the basis of our mod. If you are the coder for this mod, or one of them, you will need to know the basics of coding for A.I, coding the FGD. file, and coding for the weapons. You will also be expected to work on the coding for player movement, player interactions, and gameplay adjustments. We are looking for someone with at least 2-3 years of experience with coding, but if you are talented and still want a position on the team, feel free to throw an Email our way.
Next, is the modeler, the one who makes our mod unique from others. As the modeler, you will need to work on designing models for weapons, npcs, or props. We are looking for someone who has at least 2-3 years of experience with their area of modeling, but again, if you feel as though you could apply and that you have enough skill for this positions, feel free to send us an Email.
Lastly, is our animator, the one who brings the modeler's work to life. The animator will be expected to work on animations for viewmodels, npcs, the player himself, and for world geometry. For this position, we are looking for someone with at least 3 years of experience. This one has very little breathing room for it. If you are below the 3 years, than you may still apply, but if you are not at the talent level required, than you will not be able to make it on the team.
Thank you all for your time.
You can find our ModDB page here.
With this mod, we aim to add a new, tactical element to Half Life 2, complemented with a new art and level design style unique to a Half Life 2 mod. Currently, we have a good standing with the community, and we hope to gain some more help so that we can continue to develop this mod. More information can be found on our ModDB page.
You can contact me here: [email protected]
Image #1
Image #2
Positions Available:
We need more members to assist in the development of this mod. For those of you who are interested, let us give you the run-down of what we will expect. The following are the open positions, each with a description as to what exactly you would be doing.
First off is the coder, the basis of our mod. If you are the coder for this mod, or one of them, you will need to know the basics of coding for A.I, coding the FGD. file, and coding for the weapons. You will also be expected to work on the coding for player movement, player interactions, and gameplay adjustments. We are looking for someone with at least 2-3 years of experience with coding, but if you are talented and still want a position on the team, feel free to throw an Email our way.
Next, is the modeler, the one who makes our mod unique from others. As the modeler, you will need to work on designing models for weapons, npcs, or props. We are looking for someone who has at least 2-3 years of experience with their area of modeling, but again, if you feel as though you could apply and that you have enough skill for this positions, feel free to send us an Email.
Lastly, is our animator, the one who brings the modeler's work to life. The animator will be expected to work on animations for viewmodels, npcs, the player himself, and for world geometry. For this position, we are looking for someone with at least 3 years of experience. This one has very little breathing room for it. If you are below the 3 years, than you may still apply, but if you are not at the talent level required, than you will not be able to make it on the team.
Thank you all for your time.