Block Bullets

SLoWPoKeSE

Newbie
Joined
Jun 29, 2009
Messages
3
Reaction score
0
Hi,
I'm trying to create an invisible wall which will block bullets, but still allow the player to pass through. I tried the tools block bullets texture on a brush, but that also clips the player. Is there some other way to do this with a damage filter or something tied to the brush...
 
I think there is something, but I can't remember the name of it. You might want to check either the tutorials either posted on this site or check Valve's tutorials.
 
Hi,
I'm trying to create an invisible wall which will block bullets, but still allow the player to pass through. I tried the tools block bullets texture on a brush, but that also clips the player. Is there some other way to do this with a damage filter or something tied to the brush...

hmmm I thought the blockbullets wouldnt stop players

maybe try making it a func_illusionary
 
Like Shinobi said, func_illusionary should work. I dont remember if it lets players through though.
 
Nevermind, I figured it out on my own. SDK ref docs can be a bit confusing and there wasn't a clear answer on there. BTW this was for a modification of DOD_Omaha, and I was creating walls around the ally spawn boats so the server could get rid of its spawn protection plug-in. Anyways what I did was to make the walls func_brushes with the block bullets texture (no draw works just as good) and solidity set to 'Toggle', and then to create a player trigger wall just inside of that which disables the wall for a couple seconds. Therefore, the player is protected from getting shot, until he touches the trigger and exits the spawn boat. It's important to use a 0 second reset time for the trigger_multiple to prevent other players following from behind from getting stuck in the invisible wall as it reappears. Thank you everyone for you suggestions though.
 
PS func_illusionary is superseded by func_brush as it has all of its capabilities and more
 
Back
Top