N
noexp
Guest
I've made a map with an open area centered around a large church. (dod_seg3 remake/tribute) I have the church roof rectangular but its rounded along the top like a giant, hollow half-cylinder on its side. In the front face of this half-cylinder I have a round window, which as you can imagine makes some pretty horrendous brushwork for vvis, thus I made the entire roof a func_detail.
http://www.imagehosting.com/show.php/196318_churchroof.JPG.html
I have on the right made some geometry to inset into the roof that I am hoping I could use to block vis down into and out from inside of the church. Do I need it inside the walls/ceiling brushwork so that it doesn't stop the rendering of the actual roof? what texture/entity do i make this from? I don't think i can use an areaportal because I don't have solid geometry surrounding the visbrush** (permit me to call my creation on the right side my visbrush) What should I do? Btw the roof sits on a rectangular set of wall pieces that are solid geometry, non func_detail brushes. Am I going about this correctly?
thanks in advance to anyone who read my post and has any suggestions for me, I am sort of stumped on this whole portals thing. This is my first really large or advanced map and online tutorials were unable to asnswer for me my rather specific case.
http://www.imagehosting.com/show.php/196318_churchroof.JPG.html
I have on the right made some geometry to inset into the roof that I am hoping I could use to block vis down into and out from inside of the church. Do I need it inside the walls/ceiling brushwork so that it doesn't stop the rendering of the actual roof? what texture/entity do i make this from? I don't think i can use an areaportal because I don't have solid geometry surrounding the visbrush** (permit me to call my creation on the right side my visbrush) What should I do? Btw the roof sits on a rectangular set of wall pieces that are solid geometry, non func_detail brushes. Am I going about this correctly?
thanks in advance to anyone who read my post and has any suggestions for me, I am sort of stumped on this whole portals thing. This is my first really large or advanced map and online tutorials were unable to asnswer for me my rather specific case.