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true. Would've been cool though. Especially if the environments were destructible My decals won't show if I look at them in certain angles & at certain distances for some reason so bullet holes aren't a problem for memirageacg said:The server is reset, i.e. physics objects, bullet holes, blood, and there is obviously a reason why Valve did that. So my answer would be no, you couldn't carry them over from round to round, but by upping the decal limit, you have the possibility that they will stay the entire round, but remember that bullet holes are each a decal themselves...
He@t! said:Is there a command that can leave the blood on the walls for a long time?
Of course.Alec_85 said:The first 5 I might add (very positive on that).
mirageacg said:The server is reset, i.e. physics objects, bullet holes, blood, and there is obviously a reason why Valve did that. So my answer would be no, you couldn't carry them over from round to round, but by upping the decal limit, you have the possibility that they will stay the entire round, but remember that bullet holes are each a decal themselves...