X_i_Z_o_R
Newbie
- Joined
- Sep 11, 2003
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Hello everyone
The Bloodthirst modification (www.bloodthirst.org ) is seeking talented individuals to expand the team. We're currently a very small team working closely together and require more persons to help speed up the development progress. We currently don't offer any pay (hey, it's a free mod ), but you'll get a chance to work with talented designers, gain experience in your medium and have fun helping create an exciting new mod.
What is Bloodthirst?
Bloodthirst is a multiplayer First-Person modification for Half-Life 2 set in a realistic but dark near future that portrays a battle to the death between a reborn vampire clan and secretive slayer sect. Bloodthirst will make use of the latest technology available in the Source engine to create a very fast paced and visually thrilling team-based action experience.
What makes Bloodthirst different?
Bloodthirst isn't your average team-based shooter. Bloodthirst incorporates many revolutionary game elements into the popular FPS mix to create a new breed and style of online gameplay. For example, we've got an RPG-style skill progression system for vampires, who can choose and develop their character's skills as they advance in rank. The multitude of skills to choose means that the player will develop along certain branches of the skill tree and really create a unique character during each game.
We've got stunning slow motion effects that vampires can use in order to literally dodge the incoming hail of bullets. Not only will this allow for intense head-on action but will also create a thrilling visual experience for the players.
We've got an easy to use character visualization system that will allow you to shape the looks of your character by giving you many different choices in clothing, faces and haircuts. This system will allow players to really choose the way they wish to look in-game and will make sure that every player looks unique.
The combat will incorporate many different elements, from stunts the players can use to dodge enemy fire, to more complex melee combat that will be used by both sides. We're building a very realistic and believable urban setting to fully immerse you in the Bloodthirst experience. We'll be populating the levels with many different Non-Player Characters that will react to players to fully generate the best atmosphere possible.
These are just some of the things that will make Bloodthirst an exciting experience, check out the short Overview section of our site for a gameplay description: http://www.bloodthirst.org/about.php
If you'd like detailed information about the mod features, have a browse of the public design doc at: http://www.bloodthirst.org/ddoc.htm
Who are we looking for?
We're seeking a wide spectrum of talent, from modellers, to skinners, to animators to producers. We're looking to expand our team in all areas to speed up the production and quality of Bloodthirst as we're a little underpowered right now. Here are some of the roles we're looking for:
Modeller - Player modeller, Props modeller, Weapons modeller, if you can model, we want you.
Skinner - We're looking for texture artists and skinners to help us create the 2D graphics for Bloodthirst.
Animator - Heh.. haven't seen any of these guys for a while. If you're good at animating models for computer games, we want you
Producer - Yes.. a Producer. There are a lot of PR and co-ordination tasks that I need some help with, so it wouldnt hurt to have an experienced person in this area.
Level Designer - Help us create realistic Eastern European settings.
If you're none of these but wish to help, then don't worry, feel free to apply. As I've said before, we're expanding the team in all the areas, and although we have a mostly complete team at this moment, we're still very small and would like more talented people to join our ranks.
What are we expecting from you?
This isn't a commercial organization, so of course we cannot ask you to work a certain set amount of hours every week, however, you should ask yourself, "Do I have the free time and dedication necessary to work on something like this?". Many of us lead busy lives, so sometimes we'll need to depart here and there for a little while to sort out other issues, that's normal, but what we will ask you is that you allocate a certain amount of time for Bloodthirst every week.
Apart from dedication, it is essential that you're experienced in your given field and can produce work that rises above the average in quality. We're not looking for a certain age or a certain amount of years of experience, we're looking for raw potential and enthusiasm that will allow you to create the best for Bloodthirst. Of course you must also be deeply interrested in the mod, otherwise your time with us won't be productive or fun.
Those who wish to apply will be required to visit our development forums regularly and also come to our IRC channel. This is common sense, we want you to stay active and work closely with us. If you think you're up for it, then here's how to apply...
How do I apply?
To apply simply drop me an e-mail to: [email protected]
Include the field you specialize in (e.g. modeller, animator etc.) and also point us towards your online portfolio (preferably) or if you don't have one just attach a pic of your best work so we can see the level of skill you're currently at. I will reply back to you within 24 hours, or as fast as I can to arrange a further chat. Good luck
An even easier method of contacting me would be to come directly to our IRC Channel. Here are the details:
Channel:#bloodthirst
Server:irc.quakenet.org
The Bloodthirst modification (www.bloodthirst.org ) is seeking talented individuals to expand the team. We're currently a very small team working closely together and require more persons to help speed up the development progress. We currently don't offer any pay (hey, it's a free mod ), but you'll get a chance to work with talented designers, gain experience in your medium and have fun helping create an exciting new mod.
What is Bloodthirst?
Bloodthirst is a multiplayer First-Person modification for Half-Life 2 set in a realistic but dark near future that portrays a battle to the death between a reborn vampire clan and secretive slayer sect. Bloodthirst will make use of the latest technology available in the Source engine to create a very fast paced and visually thrilling team-based action experience.
What makes Bloodthirst different?
Bloodthirst isn't your average team-based shooter. Bloodthirst incorporates many revolutionary game elements into the popular FPS mix to create a new breed and style of online gameplay. For example, we've got an RPG-style skill progression system for vampires, who can choose and develop their character's skills as they advance in rank. The multitude of skills to choose means that the player will develop along certain branches of the skill tree and really create a unique character during each game.
We've got stunning slow motion effects that vampires can use in order to literally dodge the incoming hail of bullets. Not only will this allow for intense head-on action but will also create a thrilling visual experience for the players.
We've got an easy to use character visualization system that will allow you to shape the looks of your character by giving you many different choices in clothing, faces and haircuts. This system will allow players to really choose the way they wish to look in-game and will make sure that every player looks unique.
The combat will incorporate many different elements, from stunts the players can use to dodge enemy fire, to more complex melee combat that will be used by both sides. We're building a very realistic and believable urban setting to fully immerse you in the Bloodthirst experience. We'll be populating the levels with many different Non-Player Characters that will react to players to fully generate the best atmosphere possible.
These are just some of the things that will make Bloodthirst an exciting experience, check out the short Overview section of our site for a gameplay description: http://www.bloodthirst.org/about.php
If you'd like detailed information about the mod features, have a browse of the public design doc at: http://www.bloodthirst.org/ddoc.htm
Who are we looking for?
We're seeking a wide spectrum of talent, from modellers, to skinners, to animators to producers. We're looking to expand our team in all areas to speed up the production and quality of Bloodthirst as we're a little underpowered right now. Here are some of the roles we're looking for:
Modeller - Player modeller, Props modeller, Weapons modeller, if you can model, we want you.
Skinner - We're looking for texture artists and skinners to help us create the 2D graphics for Bloodthirst.
Animator - Heh.. haven't seen any of these guys for a while. If you're good at animating models for computer games, we want you
Producer - Yes.. a Producer. There are a lot of PR and co-ordination tasks that I need some help with, so it wouldnt hurt to have an experienced person in this area.
Level Designer - Help us create realistic Eastern European settings.
If you're none of these but wish to help, then don't worry, feel free to apply. As I've said before, we're expanding the team in all the areas, and although we have a mostly complete team at this moment, we're still very small and would like more talented people to join our ranks.
What are we expecting from you?
This isn't a commercial organization, so of course we cannot ask you to work a certain set amount of hours every week, however, you should ask yourself, "Do I have the free time and dedication necessary to work on something like this?". Many of us lead busy lives, so sometimes we'll need to depart here and there for a little while to sort out other issues, that's normal, but what we will ask you is that you allocate a certain amount of time for Bloodthirst every week.
Apart from dedication, it is essential that you're experienced in your given field and can produce work that rises above the average in quality. We're not looking for a certain age or a certain amount of years of experience, we're looking for raw potential and enthusiasm that will allow you to create the best for Bloodthirst. Of course you must also be deeply interrested in the mod, otherwise your time with us won't be productive or fun.
Those who wish to apply will be required to visit our development forums regularly and also come to our IRC channel. This is common sense, we want you to stay active and work closely with us. If you think you're up for it, then here's how to apply...
How do I apply?
To apply simply drop me an e-mail to: [email protected]
Include the field you specialize in (e.g. modeller, animator etc.) and also point us towards your online portfolio (preferably) or if you don't have one just attach a pic of your best work so we can see the level of skill you're currently at. I will reply back to you within 24 hours, or as fast as I can to arrange a further chat. Good luck
An even easier method of contacting me would be to come directly to our IRC Channel. Here are the details:
Channel:#bloodthirst
Server:irc.quakenet.org