Blowing up enemy ARTY/UAV/Radar

BF2slut

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Hopefully i'm not the only one that thinks you should get points for blowing up enemys ARTY/UAV/Radar i'm actually surprised you don't already..

Do you agree?
 
I agree. I mean, it does help your team, it stops their commander blowing you up, revealing your locations and all that.
Maybe in a patch?
 
I was just curious, I noticed that tanks and such can't do much to artillery. On a round of 32 man Kubra Dam, it took our entire tank company, me firing tv bombs from a chopper, some guy throwing grenades, and an AT to take out an enemy satelite. But, on another round, me and an engineer were doing "stealthy" flag captures (different map, forget which one) and I was an AT. I blasted the thing with my LAW, to no avail. The engineer ran up to it and dropped a mine on it, and when I reblasted it, the thing went up in flames.

When i'm in tanks and the likes, I can't seem to EVER blow up satelites, trailors, and artillery guns.

Odd no?
 
sinkoman said:
I was just curious, I noticed that tanks and such can't do much to artillery. On a round of 32 man Kubra Dam, it took our entire tank company, me firing tv bombs from a chopper, some guy throwing grenades, and an AT to take out an enemy satelite. But, on another round, me and an engineer were doing "stealthy" flag captures (different map, forget which one) and I was an AT. I blasted the thing with my LAW, to no avail. The engineer ran up to it and dropped a mine on it, and when I reblasted it, the thing went up in flames.

When i'm in tanks and the likes, I can't seem to EVER blow up satelites, trailors, and artillery guns.

Odd no?

:O I was under the impression you could only blow up commander assets with C4. I had no idea any other weapons worked.
 
JiMmEh said:
:O I was under the impression you could only blow up commander assets with C4. I had no idea any other weapons worked.

That would be completely stupid I believe. It crossed my mind for a second, as I was waiting for my tank to reload for a fifth shot at the damn thing, but wouldn't a tank round traveling faster than the speed of sound have an either equal or higher impacting force at the tip (impact force. Not destructive power or explosive force) than a plastic explosive?

In real life, you could burn a clean hole in a satelite with a tank shell, or blow the whole thing to bits with a plastic explosive. Both would produce the same result.
 
sinkoman said:
That would be completely stupid I believe. It crossed my mind for a second, as I was waiting for my tank to reload for a fifth shot at the damn thing, but wouldn't a tank round traveling faster than the speed of sound have an either equal or higher impacting force at the tip (impact force. Not destructive power or explosive force) than a plastic explosive?

In real life, you could burn a clean hole in a satelite with a tank shell, or blow the whole thing to bits with a plastic explosive. Both would produce the same result.

sure, but this game isn't real life. and i am surprised you don't get something for killing the art/radar/uav. are you sure about that?
 
Adidajs said:
sure, but this game isn't real life. and i am surprised you don't get something for killing the art/radar/uav. are you sure about that?

Yes, there are no points awarded for destroying commander assets and C4 is one of the few things that damages them enough to be of any worth. Bombs from planes can destroy artillery in a few passes.

I think the reason there are no awards stat-wise for destroying these things is because it'd be way too easy to exploit. You could have an engineer/spec ops duo just destroying and repairing assets all day long.
 
Adidajs said:
sure, but this game isn't real life. and i am surprised you don't get something for killing the art/radar/uav. are you sure about that?

Yeah, I guess you're right. If you shoot a concrete building with a tank shell, it doesn't go right through or even phase it, although in real life it would destroy it completely, why would a satelite react the same way.

Which brings to mind Redfaction. I wish more games could be more like that :(
 
The fact that it COULD be exploited really doesn't justify not giving points for it. I feel that I should get some kind of reward for destroying enemy emplacements, considering how much it helps the team.
 
Darkside55 said:
The fact that it COULD be exploited really doesn't justify not giving points for it. I feel that I should get some kind of reward for destroying enemy emplacements, considering how much it helps the team.

It's really a small bonus to destroy the assets though unless you're gonna camp them.

The commander can just drop supply boxes next to his things and they're good as new.
 
AmishSlayer said:
It's really a small bonus to destroy the assets though unless you're gonna camp them.

The commander can just drop supply boxes next to his things and they're good as new.

It distracts the commander, keeps his artillery off for at least some time, and the commander will often ask a squad to repair it anyways.
 
TheSomeone said:
It distracts the commander, keeps his artillery off for at least some time, and the commander will often ask a squad to repair it anyways.

But even then some of the squads repair it by themsevles without the commander asking them to, and in some cases there is an engineer waiting for the damage to be done and getting it back in order in no time, but as you said it does keep the artillery of your ass for a while.
 
after using the Assualt grenade launcher 3 times on the radar, i blew it up with two c4 packages.

I guess that 2 packages will do it straight off, or maybe one.

Dont know about the artillery, and it is irritating that vehicles do little damage to them...
 
It's done for gameplay, that the c4 is the only thing that effectivly works for blowing that shit up, and |I think it should stay that way, otherwsie it would be to easy to blow it up, now you ave to put 2 c4s with a lightly armord spec ops in close proximity and back up and then blow them, with a tank or airplane you could just shoot from a distance and have easy cover by one of your mates.
 
cabbs said:
after using the Assualt grenade launcher 3 times on the radar, i blew it up with two c4 packages.

I guess that 2 packages will do it straight off, or maybe one.

Dont know about the artillery, and it is irritating that vehicles do little damage to them...


they require 2.
 
Did you know you could repair the UAV/satellite/artillery with a supply drop? It kind of makes it pointless to destroy it...
 
ricera10 said:
Did you know you could repair the UAV/satellite/artillery with a supply drop? It kind of makes it pointless to destroy it...

I personally think you should be able to stop the commander dropping supply drops just like you can destroy all his other assets. You could do this by modelling a big Hercules plane thing which flys over (at a really high altitude) and drops the supplies, which can be destroyed with your own fighters (it would take quite a beating though).
 
ricera10 said:
Did you know you could repair the UAV/satellite/artillery with a supply drop? It kind of makes it pointless to destroy it...
What do you mean? That's one less supply crate out in the field where people might need it more.

And one Special ops guy can take out 2 of the assets, and a supply crate can only repair one at a time. (Unless the assets are close together)
 
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