BMW by IchI^

what u mean by the wheels round? Like make the tyers round? or the rims? or the actual inside of the wheel? I would make the typers round but it would be using uneeded polgons and I am trying to keep the polgon count very very low as possible. I have modelling the lights and stuff now and added number plates. Now I am making the interia. So proberly some more images coming by the end of today :D
 
yet another update. after I made the wheel rims better and added some interia its now 3000 polgon. proberly gunna end up been about 4000 and as triangles about 8000

bmw_scene_4.jpg


bmw_scene_5.jpg
 
really, really nice, keep up the good work, I thinks what he means by make the wheels round, is to use smooth groups on them or something to give the wheels a spherical appearance instead of the hexagonal (or how ever many sides they've got) shape
 
Yeah the model is great but the wheels are in stark contrast to the rest of the mesh because they appear very boxy, smoothing groups would definately help them, or you could probably get away with adding a little more detail to them and then optimizing later (from teh early wires, it looks like you could cut a lot of the polys on the hood etc out) just my opinion, but great model, oh and i agree edge extrusion is the way to go, especially when modelling something organic like a character or soemthing with a lot of curves

EDIT: what are you using for the material on the car? it looks pretty sweet, if you made it yourself could you tell me what you used?
 
the material looks like a shader to me..
I don't think that it's been textured propperly yet...
 
ye its just a basic tweaked 3dsmax colour with a bit of reflection on it. Nothing special. It is just temp until i texture it. Or should I say attempy to texture it because I suck at textureing
 
yet another update :p

bmw_scene_6.jpg


bmw_scene_7.jpg


bmw_scene_8.jpg


rrrrr and the best part is this :D

bmw_scene_info.jpg


Still manageing to keep it under 4000 :D
 
very nice modeling so far u have got to write a tut on splining or something i cant figure it out that well i mean i sorta know the basics but im searching for a proper technique.
 
Originally posted by mindless_moder
very nice modeling so far u have got to write a tut on splining or something i cant figure it out that well i mean i sorta know the basics but im searching for a proper technique.

He said he used edge extrusion not spline modelling... heres what you do go to create-shapes-rectangle... drag in the front viewport (or wherever) create your rectangle now convert it to editable poly then click edge mode, select an edge then hold shift, and move it to where you want it
 
I showed u this tutorial before inside this thread. This is where i learned to do how I did it. Its not hard because after i 1/2 finished that face i was able to spine/edge extraction the hole model.

http://www.3dtotal.com/ffa/tutorials/max/joanofarc/head1.asp

also i don't just edge exstraction. I use polgon and vert create some times when need because when u extract edges them stay same shape. I just basiclly just all the tools in your editable polygon to create what u see there. Obviasly I didn;t use it on the wheels etc... but everything else (wheel aloy shell etc...) was all done by hand. I was watching this program about this guy who was a proffesional modeller and did th9is lockness thingy and taught this guy how to do some animation. He box modelled his hole dinasor thingy. He could of made it so much better with spine modelling.

On that jone of arch tutorial I went through the hole thing without reading any of the text and just follwoing the pictures and the first time i ever done anything like that so it just proves even retards can do it.
 
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