Sanada
Newbie
- Joined
- Aug 28, 2004
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I'm attempting to bone and animate a model (not a character) I made to be used in HL2. I've looked at some decompiled models to see how it was done. So far, I've managed to bone it and get some animations working. My problem is that I think I might have boned it wrong. I noticed this when I tried to get a bone to to move possition but it changes the bone it's connected to which I don't want it to do.
What I really need is a tutorial that tells you how to use bones and the skin modifier in 3dsmax. I've looked in the tutorial thread and searched on Google but can't find anything specific.
What I really need is a tutorial that tells you how to use bones and the skin modifier in 3dsmax. I've looked in the tutorial thread and searched on Google but can't find anything specific.