Bots in TF2

skedar

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I was wondering if you could add bots to test maps and stuff if you choose the create server. In the console it has lots of bot options but no command to add bots. I used to use it to test maps that i made for CS:S and you typed bot_add now this doesn't work.
 
There will be bots for TF2 they are programmed by some AI guru witch name I don't remember. Now you can use bot_mimic 1
 
Simply type "bot" and they'll spawn.

Note that they will only stand still and do pretty much nothing.
 
combine with CSS?

Couldn't you just combine the bot files from Counter Strike Source and somehow combine it with Team Fortress 2?
 
No.

You can't "combine" things in softwares. Doesn't work that way.
 
There was originally no functioning bots in TF2 because they are too hard to program for this game. Unlike CSS and DODS, TF2 requires positioning etc to win, such as rocket jumps, Sentry, dispenser and teleporter placement and mine planting. Its really hard to make bots understand all the different strategic positions required, this would have taken Valve too long to develop, so they left it out and just had simple Idle bots.
 
There was originally no functioning bots in TF2 because they are too hard to program for this game. Unlike CSS and DODS, TF2 requires positioning etc to win, such as rocket jumps, Sentry, dispenser and teleporter placement and mine planting. Its really hard to make bots understand all the different strategic positions required,


Cut the bullshit and go play with the TFC bots.

They are able to do pretty much everything you just described.
 
...Jesus, I was just making a point D:

And yeh, they can do all that shit but not effectively in gameplay
 
I don't, since I already knew about it.

gldsrc isn't the same thing.
 
Well then, Mister Clever. How about you creating us some AI, then, huh?
 
?

Please point out where I mentionned I knew about coding AI.

goldsource materials can easily be ported to source and I see no reason why bot programming and waypoints wouldn't work.

Even the video author on the first page mentions he's porting his older code in.
 
TF2 gameplay is many, many times more complex than any other Valve game. It's not easy to port things from gldsrc to Source, and this difficulty is compounded by the complexity necessitated by AI designed to play TF2 at an aptitude anywhere near comparable to human players.

That's what everyone's been implying, but there you go, now you know what you missed.
 
There is a degree of outright deviousness and ingenuity that is required in order to play TF2 successfully that Bot AI would struggle to achieve. Playing as a spy, ambushing as a Pyro, planting mines as a demo man, acting as competent Medic.
 
Truth, you can't deny they'd have trouble playing as spy and demo.
 
The bots would be so useless. They would be able to do menial things, but when it comes to being GOOD at the game, well...they just can't do it. Like rocket jumping onto a ledge to get a better angle to defend....hell, anything is doable with bots, but doing it well is the hard part.
 
he works for Gearbox now, though I think he still appears on the hlcoders mailing list from time to time.
 
Anything that can be done by a human can be scripted to occur by a bot; rocket-jumping, sitting sentries in known good positions, setting up stickies and waiting, etc. It's all a matter of effort for the programmer.

While I wouldn't expect bots to rival players any time soon, the blanket dismissal of them being able to exist at all seems a bit immature. I've played with and against them in CS and a CS-like mod that existed for some version of UT. Sure they weren't great, but they were better than sitting on a map alone.
 
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